As far as I know, this is the fastest CPU based python ray tracer, aiming to become even faster.
Every object has to be a triangle mesh or polygon mesh (which gets converted to a triangle mesh). Little Engine does not support simple object primatives such as cube or sphere. The goal of this project is to optimize and accelerate triangle mesh CPU ray tracing to its absolute limits with python.
Supported Features:
- Triangle Meshes
- Shadows
- Reflections
- Refraction
- Bounding Volume Hierarchy
- Meshlets
- Skybox (equirectangular image)
In Development:
- Object Textures
- Depth of Field (DOF)
Bugs:
- Shadow flicker between video frames
- More than one light causes weird shadows when animated
- Noise in objects with refraction
- Unknown issue where refraction gets projected onto nearby diffuse objects