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glass.trees

realtime multiagent coordination toy

theoretical premises and conflations (confabulations?)

  • interaction as computation as coordination as game as dialogue
  • interaction game as proceeding via ATTACKING (questioning) and DEFENDING (answering)
    • proofs and counterproofs
    • inherently dialogical
  • interaction as the decomposition and recomposition of possibilities
    • fragmentation as the generation of new questions and answers from those existing
    • integration as resolution of questions (reduction, normalization, abstraction, compression?) and their corresponding answers

theoretical inspirations (poorly co-opted, half-digested spirits)

  • reza negarestani: intelligence and spirit
  • jonathan ginzburg: the interactive stance
  • alain lecomte: figures of dialogue: a view from ludics

rules

  • each workspace must begin with a question
  • agent can either QUERY or RESPOND to a question
  • QUERY means asking a question of the question
  • RESPOND means providing a possible answer ("option") to the question
  • agent can also QUERY any option
  • agent can UPVOTE or DOWNVOTE any query or option
  • RESOLVE means that the author of the question is satisfied with the information at hand
  • anyone can UN-RESOLVE or REOPEN a resolved question

notes

  • there is NO AUTOMATION of resolution - this is entirely up to the author of the question, and can be vetoed by any other agent
    • for ludics fans, this means there is no daimon move: 'winning' means no one vetoes your resolution
    • upvoting and downvoting are simply there to provide additional information on the other agents' preferences

bugs

  • MAJOR: 401s due to tokens expiring should trigger a cache renewal of credentials

TODOs and upcoming features

  • refactor graph component code, which is a mess
  • each user can have many groups
  • usernames
  • nodes editable by respective author
  • ability to start a workspace with an assertion (to be interrogated, vetted etc.)
  • UI should be more HUD-like
  • avatars
  • emojis

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