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modify.go
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modify.go
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package imageutil
import (
"fmt"
"image"
"image/color"
"strings"
"golang.org/x/image/draw"
)
// AddBackgroundColor adds a background of `color.Color` to an image.
// It is is useful when the image has a transparent background. Use
// `colornames` for more colors, e.g. `colornames.Blue`. This returns
// a `draw.Image` so it can be used as an input to `draw.Draw()`.
func AddBackgroundColor(img image.Image, clr color.Color) draw.Image {
imgNew := image.NewRGBA(img.Bounds())
draw.Draw(imgNew, imgNew.Bounds(), &image.Uniform{clr}, image.Point{}, draw.Src)
draw.Draw(imgNew, imgNew.Bounds(), img, img.Bounds().Min, draw.Over)
return imgNew
}
// AddBackgroundWhite adds a white background which is usable
// when the image has a transparent background.
func AddBackgroundWhite(img image.Image) image.Image {
return AddBackgroundColor(img, color.White)
}
// Resize scales an image to the provided size units. Use a 0
// to scale the aspect ratio. See gitub.com/nfnt/resize for Lanczos3, etc.
// https://github.com/nfnt/resize .
func Resize(width, height uint, src image.Image, scale draw.Scaler) image.Image {
if width == 0 && height != 0 {
width = uint(ImageAspect(src) * float64(height))
} else if height == 0 && width != 0 {
height = uint(float64(width) / ImageAspect(src))
}
rect := image.Rect(0, 0, int(width), int(height))
dst := image.NewRGBA(rect)
if scale == nil {
scale = ScalerBest()
}
scale.Scale(dst, rect, src, src.Bounds(), draw.Over, nil)
return dst
}
func ResizeMaxDimension(maxSide uint, src image.Image, scale draw.Scaler) image.Image {
width := src.Bounds().Dx()
height := src.Bounds().Dy()
if width > height {
if width == int(maxSide) {
return src
}
return Resize(maxSide, 0, src, scale)
}
if height == int(maxSide) {
return src
}
return Resize(0, maxSide, src, scale)
}
// ResizeMax resizes an image to maximum dimensions. To resize
// to a maximum of 800 pixels width, the following can be used:
// `ResizeMax(800, 0, img, nil)`.
func ResizeMax(maxWidth, maxHeight uint, src image.Image, scale draw.Scaler) image.Image {
srcWidth := uint(src.Bounds().Dx())
srcHeight := uint(src.Bounds().Dy())
if srcWidth <= maxWidth && srcHeight <= maxHeight {
return src
}
outWidth := uint(0)
outHeight := uint(0)
if maxHeight == 0 {
outWidth = maxWidth
} else if maxWidth == 0 {
outHeight = maxHeight
} else {
wRatio := float64(maxWidth) / float64(srcWidth)
hRatio := float64(maxHeight) / float64(srcHeight)
if wRatio < hRatio {
outHeight = maxHeight
} else {
outWidth = maxWidth
}
}
return Resize(outWidth, outHeight, src, scale)
}
// ResizeMin resizes an image to minimum dimensions. To resize
// to a minimum of 800 pixels width, the following can be used:
// `ResizeMin(800, 0, img, nil)`.
func ResizeMin(minWidth, minHeight uint, src image.Image, scale draw.Scaler) image.Image {
srcWidth := uint(src.Bounds().Dx())
srcHeight := uint(src.Bounds().Dy())
if srcWidth >= minWidth && srcHeight >= minHeight {
return src
}
outWidth := uint(0)
outHeight := uint(0)
if minHeight == 0 {
outWidth = minWidth
} else if minWidth == 0 {
outHeight = minHeight
} else {
wRatio := float64(minWidth) / float64(srcWidth)
hRatio := float64(minHeight) / float64(srcHeight)
if wRatio > hRatio {
outHeight = minHeight
} else {
outWidth = minWidth
}
}
return Resize(outWidth, outHeight, src, scale)
}
// Scale will resize the image to the provided rectangle using the
// provided interpolation function.
func Scale(src image.Image, rect image.Rectangle, scale draw.Scaler) image.Image {
dst := image.NewRGBA(rect)
scale.Scale(dst, rect, src, src.Bounds(), draw.Over, nil)
return dst
}
func SliceXY(images []image.Image, maxIdx int) (minX, maxX, minY, maxY, sumX, sumY int) {
for i, img := range images {
if maxIdx >= 0 && i > maxIdx {
break
}
sumX += img.Bounds().Dx()
sumY += img.Bounds().Dy()
if i == 0 {
minX = img.Bounds().Dx()
maxX = img.Bounds().Dx()
minY = img.Bounds().Dy()
maxY = img.Bounds().Dy()
continue
}
if minX > img.Bounds().Dx() {
minX = img.Bounds().Dx()
}
if maxX < img.Bounds().Dx() {
maxX = img.Bounds().Dx()
}
if minY > img.Bounds().Dy() {
minY = img.Bounds().Dy()
}
if maxY < img.Bounds().Dy() {
maxY = img.Bounds().Dy()
}
}
return
}
func ResizeSameX(images []image.Image, larger bool) []image.Image {
// minX, maxX, _, _, _, _ := SliceXY(images, -1)
imgs := Images(images)
minX := imgs.DxMin()
maxX := imgs.DxMax()
for i, img := range images {
if larger && img.Bounds().Dx() != maxX {
images[i] = Resize(uint(maxX), 0, img, ScalerBest())
} else if !larger && img.Bounds().Dx() != minX {
images[i] = Resize(uint(minX), 0, img, ScalerBest())
}
}
return images
}
func ResizeSameY(images []image.Image, larger bool) []image.Image {
// _, _, minY, maxY, _, _ := SliceXY(images, -1)
imgs := Images(images)
minY := imgs.DyMin()
maxY := imgs.DyMax()
for i, img := range images {
if larger && img.Bounds().Dy() != maxY {
images[i] = Resize(0, uint(maxY), img, ScalerBest())
} else if !larger && img.Bounds().Dy() != minY {
images[i] = Resize(0, uint(minY), img, ScalerBest())
}
}
return images
}
// ScalerDefault returns a general best results interpolation
// algorithm. See more here https://blog.codinghorror.com/better-image-resizing/ ,
// https://support.esri.com/en/technical-article/000005606 ,
// https://stackoverflow.com/questions/384991/what-is-the-best-image-downscaling-algorithm-quality-wise/6171860 .
func ScalerDefault() draw.Scaler { return draw.BiLinear }
func ScalerBest() draw.Scaler { return draw.CatmullRom }
const (
AlgNearestNeighbor = "nearestneighbor"
AlgApproxBiLinear = "approxbilinear"
AlgBiLinear = "bilinear"
AlgCatmullRom = "catmullrom"
)
func ParseScaler(rawInterpolation string) (draw.Scaler, error) {
rawInterpolation = strings.ToLower(strings.TrimSpace(rawInterpolation))
switch rawInterpolation {
case AlgNearestNeighbor:
return draw.NearestNeighbor, nil
case AlgApproxBiLinear:
return draw.ApproxBiLinear, nil
case AlgBiLinear:
return draw.BiLinear, nil
case AlgCatmullRom:
return draw.CatmullRom, nil
}
return draw.NearestNeighbor, fmt.Errorf("cannot parse Scalar [%s]", rawInterpolation)
}
func PaintColor(img draw.Image, clr color.Color, area image.Rectangle) {
if img == nil {
return
}
rectImg := img.Bounds()
for x := area.Min.X; x < area.Max.X; x++ {
if x < rectImg.Min.X || x > rectImg.Max.X {
continue
}
for y := area.Min.Y; y < area.Max.Y; y++ {
if y < rectImg.Min.Y || y > rectImg.Max.Y {
continue
}
img.Set(x, y, clr)
}
}
}
// AddBorder adds a border to a `draw.Image`. If you have an `image.Image`,
// first convert it with `ImageToRGBA(img)`.
func AddBorder(img draw.Image, clr color.Color, width uint) draw.Image {
if img == nil {
return img
}
border := int(width)
if width == 0 {
return img
}
w, h := img.Bounds().Dx(), img.Bounds().Dy()
w2 := w + border*2
h2 := h + border*2
i2 := image.NewRGBA(image.Rect(0, 0, w2-1, h2-1))
for x := 0; x < w2; x++ {
for y := 0; y < h2; y++ {
if x < border || x > h+border {
i2.Set(x, y, clr)
} else if y < border || y > w+border {
i2.Set(x, y, clr)
} else {
i2.Set(x, y, img.At(x-border, y-border))
}
}
}
return i2
}
// Information on rotation:
//
// https://www.golangprograms.com/how-to-rotate-an-image-in-golang.html
// https://code.google.com/archive/p/graphics-go/
// https://github.com/BurntSushi/graphics-go
// graphics.Rotate(dstImage, srcImage, &graphics.RotateOptions{math.Pi / 2.0}