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bebop_autonomy with bebopS #40

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guiaugustoga opened this issue Dec 29, 2020 · 4 comments
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bebop_autonomy with bebopS #40

guiaugustoga opened this issue Dec 29, 2020 · 4 comments
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type: question Further information is requested wontfix This will not be worked on

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@guiaugustoga
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Hi,

Is there a way to use bebop_autonomy to control the drone on gazebo spawned by bebopS ?

Thanks !

@gsilano gsilano self-assigned this Dec 31, 2020
@gsilano gsilano added the type: question Further information is requested label Dec 31, 2020
@gsilano
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gsilano commented Dec 31, 2020

To simulate the Parrot Bebop 2 in Gazebo accounting for the on-board firmware and aircraft behavior, I suggest you using Spinx. As you can see from this post, we've already started working on it. If you take a look at the forum, you will find other useful info about the simulator, how to run it, and my code. See the branch dev/Spinx. The README.md file can help you understand more about it.

There is also the code you can use to control the real device. Indeed, the Sphinx allows you to use bebop_autonomy as an input interface.

I hope it helps.

@stale
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stale bot commented Jun 2, 2021

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

@stale stale bot added the wontfix This will not be worked on label Jun 2, 2021
@stale stale bot closed this as completed Jun 26, 2021
@jrthor07
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I don't understand, so your simulator doesn't support bebop autonomy? And the only thing it has in common with bebop is CAD?

@gsilano
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gsilano commented Nov 28, 2023

The code released in the repository supports bebop_autonomy. For this, you should refer to the dev/bebopinterface and dev/sphinx branches

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