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PokeAdventure is an engaging and nostalgic browser-based game that brings the world of Pokemon to life in an exciting river-crossing challenge. Take control of Totodile, the Water-type Pokemon, and embark on an adventure to cross the river, facing various obstacles and collecting rewards along the way.
- Dynamic Gameplay: Navigate Totodile across the river using
arrow
keys
, avoiding obstacles and collecting points to achieve victory. - Diverse Obstacles: Encounter a variety of Pokemon obstacles, including
Falinks
,Lapras
,Lotad
, each with unique behaviors and challenges. - Special Events: Discover hidden
Easter
Eggs
and special items that can dramatically impact your score and add an extra layer of excitement to the game. - Strategic Challenges: Test your reflexes and strategic thinking as you
overcome
obstacles
, avoidcollisions
, and strive for ahigh
score
. - Immersive Soundtrack: Immerse yourself in the Pokemon world with a captivating soundtrack, enhancing the gaming experiance.
- Interactive Elements:
Mute
the in-game music at any time with theclick
of a button for a customizable experience.
- Start the Game: Click the "Start Game" button to begin your PokeAdventure.
- Navigate Totodile: Use the arrow keys on your keyboard to move Totodile across the river.
- Avoid Collisions: Dodge obstacles, including Falinks, Lapras, Lotad, to prevent losing lives.
- Collect Points: Gather points by successfully navigating the river and collecting special items like Berries.
- Winning the Game: Reach a score of 4000 or more to emerge victorius. Face challenges, discover secrets, and enjoy the journey!
- Structuring Code Cleaning up, and structuring the code for easier readability.
- Adjusting the screen size Adjusting the size to be more adaptable for all ratios.
- High-score counter: Implementing the counter for keeping track of users high-scores.
- Different Obstacles: Update the sprites after a certain points, to create more diverse world building.
- Main Menu Soundtrack Adding a soundtrack to the main menu as well.
- Level system Adding different levels.
- HTML
- CSS
- JavaScript
- DOM Manipulation
- JS Classes
- Local Storage
- Main Screen
- Game Screen
- Game Over Screen
- Initialization
- Event Handling
- Game initialization and Button Click Sound
- Restart Game
- Toggle Sound
- Event listeners
- Constructor
- Sound Methods
- Initialization and Setup
- Game Loop and Animation
- Collision Handling
- Score and Display
- Game State Management
- Helper Functions
- Constructor
- Sound Methods
- Collision Detection
- Event Handlers
- Movement and Positioning
- Sprite and Animation
- Constructor
- Spawn Method
- Move Method
- Initialization
- Constructor
- Spawn Method
- Move Method
- Initialization
- Constructor
- Spawn Method
- Move Method
- Initialization
- Constructor
- Spawn Method
- Constructor
- Spawn Method
- Constructor
- Spawn Method
- Handle Collision