Perlin Noise Implementation for Understanding and Application
This repository contains a comprehensive implementation of Perlin noise, a versatile and widely used algorithm in computer graphics and procedural generation. Perlin noise, developed by Ken Perlin, is renowned for its ability to generate natural-looking, smooth random patterns.
How to Use: Clone the repository to your local machine. Explore the core implementation. Run the provided examples or integrate the Perlin noise into your own projects.
Contributions: Contributions and feedback are welcome! Feel free to open issues, submit pull requests, or share your experiences using Perlin noise in different contexts.
Resources: Perlin Noise Algorithm - Wikipedia Ken Perlin's Original Paper Brackeys - Youtube