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add Perp function to get the perpendicular vector of the vector parameter
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Assets/Scenes/CartesianPlayground/UMath.cs

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@@ -73,4 +73,9 @@ static public Vector3 Lerp(Vector3 a, Vector3 b, float t)
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Vector3 v = b - a;
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return a + (v * Mathf.Clamp01(t));
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}
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static public Vector3 GetPerp(Vector3 v)
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{
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return new Vector3(-v.y, v.x, v.z);
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}
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}

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