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Highlights
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MemoryGame
MemoryGame PublicMemory game for applying the object-oriented programming paradigm
Java 1
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MinMaxIA
MinMaxIA PublicImplementation of a player (based on artificial intelligence) to play Gomoku that uses the MinMax algorithm with alpha-beta cut.
Jupyter Notebook
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QLearning
QLearning PublicImplementation of q-learning. Agents are tested for Gridworld, a robot simulator (Crawler) and Pac-Man. Based on the following project: https://inst.eecs.berkeley.edu/~cs188/fa18/project3.html
Python
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