Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Pathfinding #1 #10

Merged
merged 21 commits into from
Nov 28, 2020
Merged

Conversation

Danil0v3s
Copy link
Collaborator

This is a very small step towards our goal however the Pathfinding is fully functional (with still some hiccups to figure out and to change Lists do Sets to reduce complexity).
Also the height reading from binary had some problems which was causing every Cell to have its height set to 0 🤷‍♂️

I think the ideal solution would be to translate roBrowser/rAthena pathfinding. This algorithm has the neighbour code from rAthena however I think we could get it to behave exactly like rAthena

Assets/Scripts/Core/PathFinder/PathFindingManager.cs Outdated Show resolved Hide resolved
Assets/Scripts/Core.cs Show resolved Hide resolved
Assets/Scripts/Renderer/Entities/EntityWalk.cs Outdated Show resolved Hide resolved
Assets/Scripts/Core.cs Outdated Show resolved Hide resolved
Assets/Scripts/Core.cs Outdated Show resolved Hide resolved
Assets/Scripts/Utils/PathFinder.cs Outdated Show resolved Hide resolved
Assets/Scripts/Utils/PathFinder.cs.meta Outdated Show resolved Hide resolved
@Danil0v3s Danil0v3s mentioned this pull request Nov 28, 2020
@guilhermelhr guilhermelhr merged commit bf3e385 into guilhermelhr:master Nov 28, 2020
@Danil0v3s Danil0v3s deleted the feature/add-pathfinding branch November 28, 2020 23:00
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants