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If during a frame breakpoints are hit or debug stepping takes place, the next run doesn't respect the already started frame and starts a new one.
The text was updated successfully, but these errors were encountered:
refs #14, fix for correctly counting interactive frame cycles
bf6948b
gulrak
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If during a frame breakpoints are hit or debug stepping takes place, the next run doesn't respect the already started frame and starts a new one.
The text was updated successfully, but these errors were encountered: