This is a small GameBoy program that I was hacking on with the intent of creating my own tools (besides the compiler). It's using C and GBDK to compile the code, as well as two Python scripts for converting Tiled- and PNG-format assets into compilable C headers. It was also a really interesting experiment to compile my code to intermediate Assembly and look at how things I did in C affected the generated code. I'm interested in finishing this and making it a full game, but I don't have any ideas at the moment.
gusg21/gb1
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GameBoy test project in C