A game framework written with osu! in mind.
- A desktop platform which can compile .NET 4.5.
- Visual Studio 2015 (community or otherwise) is recommended.
This framework is intended to take steps beyond what you would normally expect from a game framework. This means things like basic UI elements, text rendering, advanced input handling (textboxes) and performance overlays are provided out-of-the-box. Any of the osu! code that is deemed useful to other game projects will live in this framework project.
- Anywhere we implement graphical components, they will be displayed with a generic design and will be derivable for further customisation.
- Common elements used by games (texture caching, font loading) will be automatically initialised at runtime.
Contributions can be made via pull requests to this repository. We hope to credit and reward larger contributions via a bounty system. If you're unsure of what you can help with, check out the list of available issues with bounty.
Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured; with any libraries we are using; with any processes involved with contributing, please bring it up. I welcome all feedback so we can make contributing to this project as pain-free as possible.
This framework is licensed under the MIT licence. Please see the licence file for more information. tl;dr you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.