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Improve shadow results #114

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dpogue opened this issue Jan 9, 2012 · 3 comments
Open

Improve shadow results #114

dpogue opened this issue Jan 9, 2012 · 3 comments

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@dpogue
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dpogue commented Jan 9, 2012

All shadows for a single light source should be combined into a single texture so that they do not stack onto each other.

@branan
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branan commented Jan 9, 2012

Combining them all into a single texture is one way to do this, but then the texture has to be mapped to a large enough area to see every shadow. That decreases shadow quality.

Another option (suggested by nadnerb) is to use the stencil buffer to merge the shadows in screen-space.

@dpogue
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dpogue commented Jan 9, 2012

err, right.

This ticket was meant to describe implementing Nadnerb's technique.

@Deledrius
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Another option (suggested by nadnerb) is to use the stencil buffer to merge the shadows in screen-space.

Is this something we can accomplish with the existing pipeline?

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