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Externals crashes on setup, iOS #4

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rebbTRSi opened this issue Feb 10, 2014 · 1 comment
Open

Externals crashes on setup, iOS #4

rebbTRSi opened this issue Feb 10, 2014 · 1 comment

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@rebbTRSi
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Does iOS version support externals?
I am able to compile them, but crashes on iOS device when calling externalName_Setup();
Same externals work fine on pure libPd based application.

@mpesonen
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It seems to be possible to use externals by initializing them by calling their setup functions in m.conf.c, right after the built-in setup calls. Calling the setup functions inside AppController.mm's startUnity function indeed crashes on a iOS device for some reason.

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