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Bugme

Helper module for tracing object method calls.

Install

npm install bugme

Usage

With bugme you can trace method calls inside an object. Debugging what methods were called, how long method execution took, see arguments passed to the method and what method returned.

Bugme caches original methods in same object with ___bugme_ prefix. If same object is instrumented multiple times, also those methods are isntrumented.

NOTE: Instrumented methods signature is function(), because of that callers that check Function.length won't work corretly.

Example module used in following examples, examples/person.js:

// Simple example class
function Person(name, surname) {
	this.name = name;
	this.surname = surname;
}
module.exports = Person;

Person.say = function(name) {
	console.log('Hello, ' + name + '!');
};

Person.prototype.fullname = function() {
	return this.name + ' ' + this.surname;
};

Person.prototype.say = function(simple) {
	Person.say(simple ? this.name : this.fullname());
};

Simple example

examples/simple.js:

var bugme = require('bugme');
var Person = require('./person');

// instrument static methods in Person
bugme.track(Person);
// instrument prototype methods in Person
bugme.track(Person.prototype);

// create Person instance
var person = new Person('John', 'Doe');
// trigger 'say' method to get call trace
person.say();

// remove instrumentation
bugme.untrack(Person);
bugme.untrack(Person.prototype);

// create Alice and Bob
var alice = new Person('Alice', 'Doe');
var bob = new Person('Bob', 'Doe');

// intrument only Bob
bugme.track(bob);

alice.say();
bob.say();

Output:

--> Person.say
 --> Person.fullname
 <-- Person.fullname(1 ms)
 --> Function.say
Hello, John Doe!
 <-- Function.say(0 ms)
 <-- Person.say(3 ms)
Hello, Alice Doe!
 --> Person.say
 --> Person.fullname
 <-- Person.fullname(0 ms)
Hello, Bob Doe!
 <-- Person.say(0 ms)

Using tracking options

examples/advanced.js:

var bugme = require('../index');
var Person = require('./person');

// create Alice and Bob and put them in object
var obj = {
	alice: new Person('Alice', 'Doe'),
	bob: new Person('Bob', 'Doe'),
	say: function() {
		this.alice.say();
		this.bob.say();
	}
};

bugme.track(obj, {
	recursive: true, // instrument methods recursively
	colors: true, // use colors in print
	showArguments: true, // print method arguments
	showReturn: true, // print method return value
});

obj.alice.say(true);
obj.say();

Output:

 --> Person.alice.say([ true ])                                                                                                                                              
Hello, Alice!                                                                                                                                                                
 <-- Person.alice.say(3 ms) => undefined                                                                                                                                     
 --> Object.say([])                                                                                                                                                          
 --> Person.alice.say([])
 --> Person.alice.fullname([])
 <-- Person.alice.fullname(0 ms) => 'Alice Doe'
Hello, Alice Doe!
 <-- Person.alice.say(1 ms) => undefined
 --> Person.bob.say([])
 --> Person.bob.fullname([])
 <-- Person.bob.fullname(0 ms) => 'Bob Doe'
Hello, Bob Doe!
 <-- Person.bob.say(0 ms) => undefined
 <-- Object.say(1 ms) => undefined

Methods

Bugme.track(obj, options, parent)

Instrument objects methods.

  • obj: object to instrument
  • options: instrumentation options
    • recursive: instrument methods recursively (default: false)
    • colors: use colors when printing to terminal (default: false)
    • showArguments: print method arguments (default: false)
    • showReturn: print method return values (default: false)
    • include: only include matching methods, can be string, regexp or array of those two
    • exclude: exclude matching methods, can be string, regexp or array of those two
  • parent: parent objects name to include in method call name

Bugme.untrack(obj)

Remove instrumentation from object.

Bugme.dump(obj, depth)

Alias for:

console.log(util.inspect(obj, { showHidden: true, colors: true, depth: depth }));

Global options

Bugme.inspectArgument(args, options)

Method to use for formatting method arguments. Defaults to util.inspect

Bugme.inspectReturn(ret, options)

Method to use for formatting method return value. Defaults to util.inspect

Bugme.print(str)

Method used to print method traces. Defaults to console.log

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Helper module for tracing object method calls

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