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Add segmentation data w/ docs + demos, fix replay trajectory test, change OrderedDict to dict in some places #270

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Apr 13, 2024

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@StoneT2000 StoneT2000 changed the title Add segmentation data, docs on segmentation, and demo script to visualize segmentation, and various bug fixes Add segmentation data w/ docs + demos, fix replay trajectory test, change OrderedDict to dict in some places Apr 13, 2024
@StoneT2000 StoneT2000 merged commit 431f935 into dev Apr 13, 2024
@StoneT2000 StoneT2000 deleted the nicer-segmentation-support branch April 13, 2024 05:05
StoneT2000 added a commit that referenced this pull request Apr 25, 2024
* v0.6.0 Alpha Release: Sapien 3 integration  (#175)

* version bump

* copy code over

* refactor xmate3

* Update xmate3.py

* Changed Replay Trajectory to add options to record rewards as well as specify reward mode (#177)

* Added reward mode argument and record rewards argument to replay trajectory

* Fixed an error

---------

Co-authored-by: Arnav G <arnav@arnavgurha.com>
Co-authored-by: Stone Tao <stonezt2019@gmail.com>

* merge in refactor and updates for utils

* merge in changes for trajectory

* merge new examples

* merge new env code, refactors + new scene builder api

* merge new agents code

* merge code for new assets, floors etc.

* Update __init__.py

* Delete README.md

---------

Co-authored-by: Arnav G <73305591+arnavg115@users.noreply.github.com>
Co-authored-by: Arnav G <arnav@arnavgurha.com>

* bump version and remove old requirements.txt file

* merge updates (#183)

- fix bug where some files were missing for franka for motion planning code
- fix bug that required user to have ai2 assets
- update floor tiles

* fix bug with scene demos

* version bump

* Update README.md

* merge updates

* Added decision transformer implementation to baseline (#180)

* copy over ms3 code

* fix pick cube task reward

* code format

* fix bug with to_tensor

* fix bug with to_tensor calls

* Fetch mobile (#188)

* Progress: Fetch mobile base

* fix

* fix

* unfinished: integrate into gpu sim stuff

* Fix: gpu sim compatibility issues

* Fix: fetch sensor cfg

* Fix: pd_ee_pose controller ik, env step cpu sim output, utils, fetch pose

* Fix: fetch is_grasping cpu sim

* code formatting

* fix a few a number of environments and tests (#190)

* fix a few envs, mark pick clutter as to be fixed in the future.

* code refactor

* fix some batching code, only reset and step return numpy on cpu mode

* format code

* code formatting

* remove a lot of unused variables

* gpu end effector control + various bug fixes (#191)

* update template

* add minimal pick cube task with "task sheet"

* task sheets

* init

* fix some bugs

* auto batch actions before processing

* init

* work

* bug fix

* Update visual_all_envs_cpu.py

* code golfing

* Update sapien_env.py

* update some tests

* Update vec_env.py

* formatting

* Squashed commit of the following:

commit 27101d4bdc4bd98451ed38d209045b36794288a9
Author: Stone Tao <stonezt2019@gmail.com>
Date:   Tue Jan 23 18:12:03 2024 -0800

    fix some bugs with fetch

* fix bug with ee pose controller for panda

* Fix: pd_base_vel action expected Float not Double

* Trivial: table scene builder height and width

* Tasks remake for GPU sim (#192)

* work

* sac impl

* update template

* add minimal pick cube task with "task sheet"

* task sheets

* work

* work

* work

* fix templates

* using torch rng

* use torch rng

* batched uniform sampler, stack cube v1 task

* fix bugs with scene masking, merge_actors function

* Update pick_single_ycb.py

* Update pick_single_ycb.py

* bug fixes

* stack cube task bug fix

* refactor, appending hidden_objects list allows handling of hiding e.g. goal sites

* WIP work

* Revert "WIP work"

This reverts commit 9a6710f.

* quick fix: table dims in scene builder

* Tasks remake (#195)

* work

* sac impl

* update template

* add minimal pick cube task with "task sheet"

* task sheets

* work

* work

* work

* fix templates

* using torch rng

* use torch rng

* batched uniform sampler, stack cube v1 task

* fix bugs with scene masking, merge_actors function

* Update pick_single_ycb.py

* Update pick_single_ycb.py

* bug fixes

* stack cube task bug fix

* refactor, appending hidden_objects list allows handling of hiding e.g. goal sites

* WIP work

* Revert "WIP work"

This reverts commit 9a6710f.

* Revert "Revert "WIP work""

This reverts commit dcb3a5f.

* refactor some code, cache some properties, batch some properties

* fix naming of joints and links to also be prepended by scene-{i}

* bug fixes. Disable some functionality via a ._merged bool

* disable hand camera on panda (people should use the real sense panda config

* fix some setters

* work

* cache property for body data indices, it is now auto computed for user

* work

* change default value for static as resting objects still have a minor amount of angular rotation at times

* code updates

* decorator to assert error when gpu is initialized for calling functions user should not call.

* Update actor.py

* bug fixes

* work

* new utility functions for getting desired meshes, fixed goal site place

* performance improvements, swap obs and info

* Update __init__.py

* Update articulation.py

* Update pick_single_ycb.py

* update documentation

* tuned max episode steps for faster PPO

* use memory leak free new sapien and new buffer access api, fix controller reconfigure

* bug fixes, new tests

* test

* more bug fixes

* work

* add velocity target control gpu support. perf improvements for indexing articulation related things. Fix some bugs

* Update base_controller.py

* fix collision setting bugs

* apply vel

* fix self collision bugs

* fix gymnasium vector env wrapper to ignore the timelimit wrapper

* clean up

* fixes

* linkmerging

* bug fix

* work

* better camera angles

* work

* bug fixes

* code clean up with new wrappers

* Fix: pick cube get_obs_extra pass info

* Fix: fetch is_static

* Benchmarking code (#198)

* cleaner benchmarking code

* code init

* Update benchmark_cpu_sim.py

* Update benchmark_gpu_sim.py

* basic profiler

* update benchmark code

* code update

* Update README.md

* Fix: fetch is_static

---------

Co-authored-by: arth-shukla <44527268+arth-shukla@users.noreply.github.com>

* Code cleanup (#197)

* cleanup

* remove old tasks

* cleanup

* refactor

* work

* more tests

* fix tests

* visual-encoders (#199)

* First commit of VisualEncoder

Add necessary files

* Try to deal with ConnectionResetError by changing wrappers location

* Change wrappers

* Removed tyro

* Change filename to lowercase

* work and add tests

* Delete ppo_liftcube_VisualEncoder.py

* fixes

---------

Co-authored-by: itsygao <itsygao@gmail.com>
Co-authored-by: ygaoproj <102192613+ygaoproj@users.noreply.github.com>

* faster benchmark results, new sapien

* bug fix

* Fix build_actor_ai2 Actor

* fix bug in cpu sim with init_raw_obs

* refactor some names from render_cameras to render_human_cameras and cameras to sensors

* Fix: fetch init

* Fix: fetch action space normed to -1 to 1

* Expand sensor api properly and refactor code to use it (#201)

* new tests, mark gpu tests, rework sensor api

* renaming

* new test

* code clean up

* docs

* Update sapien_env.py

* refator more code. Observation processing code only delete sensor data that they replace now.

* bug fix with human renderer

* fetch torso link

* Multirobot support + basic tasks (#202)

* multi robot support

* work

* Update two_robot_stack_cube.py

* finish task obs and reward

* reward, fixes

* bug fixes

* refinement

* Update pick_cube.py

* better camera angles

* fix int issue

* work

* Update two_robot_stack_cube.py

* work

* robot support typing

* better debugging camera

* Update two_robot_stack_cube.py

* work

* Update ppo.py

* add multi agent task tests

* bug fix with SUPPORTED_ROBOTS attribute

* Save benchmark data to csv (#203)

* profiling code to csv

* Update benchmark_gpu_sim.py

* trivial pr: `cameras` render mode (#204)

* Trivial: add cameras, renders both human cameras and agent sensors

* Fix: cpu inverted colors bug

* Remove cameras render mode

* Reset by index (#205)

* support partial resets and add test

* adhere to gymnasium

* support fail and success terminations and update docs

* work

* Update link.py

* Settable default scene/memory configs  + attempt at legged tasks + bug fixes (#206)

* basic locomotion robot

* work

* bug fixes

* work

* work

* Update articulation.py

* bug fixes

* tuned sim configs for some tasks

* tuned scene configs for more tasks

* work

* Update benchmark_gpu_sim.py

* Update sapien_env.py

* bug fix with controller not resetting after each env reset, affecting e.g. joint delta pos controllers (#207)

* fix controller not resetting to a initial state when env.reset is called...

* Update pd_joint_pos.py

* simplify code

* fixes

* use a lower memory configuration for all gpu sim tests

* reset agent before episode initialization in case episode initialization will set other qpos/qvel/qf values

* Update minimal_template.py

* fetch reachable dist

* update pick cube mp solution

* work

* init code

* Update interactive_teleop.py

* fix rt rendering

* Fixed bug for resetting elapsed steps (#211)

* fix some bugs with interactive panda tele-op and recording epsiodes and state get/set (#210)

* fix state setting.

* Update record.py

* work

* Update record.py

* wip

* buyg fixes and work

* bug fixes

* bug fixes

* work

* Update interactive_teleop.py

* Update pick_single_ycb.py

* reduce verbosity

* add batched timelimit wrapper only for gpu sim envs. Otherwise use gymnasium CPU one.

* Update registration.py

* use make_vec api? and avoid timelimit wrapper type issues

* bug fixes

* fix tests

* Update test_gpu_envs.py

* bug fixes

* Update ppo.py

* bug fixes

* fix bug where gymnasium vecenv wrapper would mess up success indicators and now gymnasium vecenv wrapper will auto find max episode steps value

* Fix: clone() on int in cpu sim

* Net force (#213)

* new package

* add net force tensor for a body

* net forces for multiple links on articulation

* work

* Update README.md

* Update xmate3.py

* update sapien version

* bug fixes with gpu ppo + partial resets (#215)

* partial reset + rookie implementations

* Update ppo.py

* Update README.md

* New task: DClaw Valve Rotating (#214)

* add: add dclaw rotating task

* ref: resolve todo

* fix: fix partial reset bug and make the environment much simpler for level 0

* work (#216)

* Fix: update render_human camera pos each render (e.g. when mounted to moving object)

* Baselines diffusion policy (#196)

* init diff policy baseline

* added training script and readme

* Finished diffusion policy baseline

* corrected jupyter notebook

* formatted notebook

* lowercase

---------

Co-authored-by: Stone Tao <stonezt2019@gmail.com>

* fix bug where viewer camera was fixed in place to a sensor

* fix bug where failure is not used for termination

* bug fix with adding mounted cameras

* GPU Simulated Scenes, New more organized asset locations (#217)

* Fix: some scene manip env issues

* Better fetch cameras

* Fix: disable collisions only on fetch wheels

* Fix: fetch grapsing retval

* Progress: updates to scene-related classes/envs

* Fix: ai2thor scene builder set poses in initialize()

* Fix: ai2thor fetch scene builder ground collisions

* Fix: ai2 sb don't reconfigure by default

* Fix: sb load_actors instead of load_agents

* Trivial: add fetch resting qpos as attr

* Fix: pick_object scene pose setting

* Fix: renderer follows camera

* Fix: options is None

* Fix: fetch body delta pos controller

* Fix: record wrapper options=None by default

* Progress: support for loading navigable positions

* Progress: update base scene builder w/ DexM3 version

* Trivial: add arm camera, more "working" coacd objects

* minor ai2 sb changes

* Trivial: port over everything needed for scene manip testing

* bigger place reward

* Fix: keep x/y/zrot qvel in obs

* Try tune reward

* scale place reward more

* Try lessen place rew

* work

* work

* add bug fix

* Create scene_gpu.py

* Update sequential_task.py

* temp code

* make more objects static

* base empty scene manipulation env

* work

* work

* tests

* work

* more work

* modify benchmark code to support cpu and gpu sim tests

* add lighting?

* work

* articulations

* work

* Update scene_builder.py

* new dataset location

* fix for new dataset paths for some tasks, remove old tasks

* remove scene tasks as they are not done

* work

* work

* fixes

* change some defaults

---------

Co-authored-by: arth-shukla <44527268+arth-shukla@users.noreply.github.com>

* Fix actor show/hide visual gpu sim (#221)

* Fix: actor show/hide visual not working on gpu sim

* Fix: by default hidden poses hidden

* bug fix

* Fix: setter and getter for actor.pose returns before_hide_pose if hidden, Fix: render human also sets _hidden_objs to hidden when doen rendering

* Unit test + fix for hide/show visual

---------

Co-authored-by: StoneT2000 <stonezt2019@gmail.com>

* New docs (#220)

* work

* Update setup.py

* lots of docs

* work

* new theme and work

* readthedocs

* work

* bug fix

* fix

* work

* new task: in hand rotating in_hand_task (#219)

* fix bug where articulation get net contact forces was oriented wrong despite having right shape

* Fix: fetch in TableSceneBuilder

* New trajectory format and bug fixes (#222)

* work

* work?

* bug fixes and support new state dict format, reduce robot name verbosity

* Update pick_cube.py

* Update test_gpu_envs.py

* Update test_gpu_envs.py

* bug fix with setting before hide poses

* bug fixes

* work

* work

* fix a bunch of bugs

* fix batching for scalar values

* Update benchmark_maniskill.py

* bug fix

* add more useful print for ppo

* fix bug where controller reset did nothandle partial reset correctly and new tests

* bug fixes

* bug fix with set state dict where merged actor didnt have the right new name and other bugs

* bug fix to handle both single and multiple envs

* bug fixes with formatting

* Update record.py

* sapien upgrade

* Update sapien_utils.py

* work

* fix default value of gravity issue caused by newer python verisons

* Robot and scene builder registration and all env testing and temporarily removing old envs (#224)

* work

* unregister envs that are not meant to be run by themselves

* bug fixes

* bug fixes

* Update record.py

* Update README.md

* remove old code, register another scene

* typings

* make scene builder api consistent

* Update table_scene_builder.py

* Packaging and import fixing (#225)

* add lots of init py files

* new imports 1

* more

* work

* work

* work

* fixes

* Update setup.py

* remove circular import errors?

* support a default sim configuration choice

* use dacite package to fix nested dataclasses and typecheck the sim configs

* Update sapien_env.py

* More ms3 docs (#227)

* use shared version in docs and pip

* work

* support upload videos in docs

* work

* Update .gitignore

* docs

* Update teleoperation.md

* work

* work

* docs, move some code around

* Update quickstart.md

* some benchmarking results

* new theme with better github support

* examples

* Update teleoperation.md

* docs

* work

* Update custom_tasks.md

* work

* Update sapien_env.py

* work

* more docs

* work

* fix rtd

* Update conf.py

* temp fix for videos on rtc

* New packaging (#228)

* work

* www

* updates

* Update setup.py

* renaming a lot

* work

* Update publish-to-pypi.yml

* Bug fixes releases (#229)

* work

* more docs, change far for cameras

* Fix: circular import from table scene builder

* Mp work (#230)

* motion planning demos

* work

* Update motionplanning.md

* work

* work

* work

* examples

* Update interactive_panda.py

* remove old TODOs

* Update setup.py

* Update types.py

* docs

* Datasets+replay fix gpu camera matrices (#231)

* Update index.md

* raise user warning about registering with types

* Update README.md

* Update README.md

* disable target ee control mode due to bug atm, fix up replay trajectories

* clean up code

* www

* Update observations.py

* rgb option and work and bug fixes

* lots of bug fixes

* docs, small optimization to cache matrices

* work

* dataset documentation and some refactoring

* nice documentation and figures and bug fix

* Update panda.py

* more documentation on advanced featureas

* more docs

* typos

* more typo fixes

* code refactoring to simplify maniskill lifecycle (#232)

* refactor: reconfigure -> _reconfigure. Add _after_reconfigure() function for use cases like mobile manip. pick task

* refactor: _load_actors -> _load_scene. Deprecate _load_articulations in favor of user self organization in their code

* refactor _setup_lighting -> _load_lighting. better docs

* Update sapien_env.py

* docs

* multiple refactors (#233)

* refactoring

* bug fixes

* refactor: _register_* to _sensor_configs property

* refactoring default sim cfg

* consistency work

* consistent namings

* bump and include .stl files for mplib

* bug fixes

* Update setup.py

* Pull cube and Lift peg tasks with demo videos (#234)

* pull cube and lift peg tasks

* pull cube and lift peg tasks

* More docs (#235)

* Update README.md

* refactoring

* refactor the new tasks

* fix tasks, add more docs on tasks

* new diagrams and work

* temporarily remove not up to date code

* Update installation.md

* Update Dockerfile

* fix typos in docs

* new sapien package without mem leak

* More demos more docs (#236)

* Create contact_pair_impulse_test.py

* fixes

* Update setup.py

* work

* work

* Update download_asset.py

* bug fix with table scene builder

* Update demo_vis_pcd.py

* fix bug where deepcopy will track internal dict references that broke parse urdf config

* Add back some old tasks and bug fixes (#237)

* bug fix, upgrade realsense panda arm with actual real sense camera mesh

* work

* bug fix for episode recording

* bug fixes, reward mode none supported

* version bump

fixes:
- extrinsic camera matrix was None, broke some visual observations
-  improved panda + camera model
- bug where gpu sim used with 1 parallel env has broken visual data processing code
- bug where save video did not save separate videos on CPU sim.
changes:
- add back peg insertion side task (but without dense reward as its not easy to batch)

* Update observations.py

* Update installation.md

* fix demo name

* AssemblingKits-v1 on gpu, update docs and more consistent video names (#239)

* work

* use scene_idxs as opposed to scene_mask for faster loading, for loops are too slow

* Update assembling_kits.py

* bug fixes

* work

* updated documentation on scene_idxs (faster than scene_masks)

* partially support mimic joints (#238)

* partially support mimic joints

* Update articulation_builder.py

---------

Co-authored-by: StoneT2000 <stonezt2019@gmail.com>

* fix warning consistency

* camera randomization tutorial/vectorized camera poses and some refactoring (#240)

* vectorized camera poses and refactor camera config

* bug fixes

* fixes

* documentation

* Update domain_randomization.md

* Update domain_randomization.md

* better naming

* refactoring some code

* a

* Refactor scene mask to scene idxs (#242)

* move out scene masks in favor of scene idxs

* Update link.py

* Update custom_tasks_advanced.md

* bug fix where could not mount camera on actor and docs

* dev4 version bump + fix bug with human render camera global pose

* typo

* work

* fix typos

* Refactor to provide options in load and initialize related functions (#243)

* work

* Update custom_tasks.md

* update documentation for new features, evaluate and get obs extra are optional now

* Added ppo partial reset arg (#241)

* Added ppo-partial reset arg

* Changed eval envs to also have a partial reset arg

* Fixed bug

* require actors/articulations built to have unique names

* Task tuning (#244)

* tuning

* Update README.md

* Update assembling_kits.py

* Update ppo.py

* update docs to clarify the gymnasium wrapper implementation reasons

* Update setup.py

* fix bug with pcd demo

* Fix: replicacad static obj poses

* Fix: replicacad pose issues

* Use fast kinematics library now for IK

* moving demos to hugging face and small change in demo storage structure.

* Created using Colaboratory

* Update setup.py

* move tutorial to right location

* fix demo manual control, hardcoded for fetch for now, and fix render functions returning batched images when there is only one environment

* support (batched) intrinsics in camera config and bug fix with demo manual control

* bug fix with ordering in dataclass

* set some defaults for camera cfg and fix ordering bug for some tasks

* Update setup.py

* Update README.md

* bug fix with typings for python 3.11

* update docs

* Batched drives, hide not ready functions, improved typing of structs, some bug fixes for unregistered envs (#248)

* support using different drive mode in the joint position controller

* refactoring

* work

* w

* w

* fix typings

* w

* w

* version bump

* Created using Colaboratory

* move draft tutorial

* docs on how to contribute tasks (#250)

* add

* w

* docs

* work

* work

* Rotate Cube Task using Trifingerpro robot (#249)

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* Fix pd ee pose for non panda robots, name refactors to be more explicit, and links have references to their joints (#253)

* save joint reference in links

* some code refactor, gpu sim ee control for other robots should be working now

* Pick clutter task (GPU) (#254)

* init

* Update pick_clutter_ycb.py

* fix bug with reset mask

* support more indexing options for Pose, actor_views and articulation_views, pick clutter task work, bug fix with pd_ee_pose controller

* return in reset info whether we reconfigure, necessary to know in order to determine when to delete trajectory buffer in record wrapper

* Update actor.py

* Update sapien_env.py

* Update pick_clutter_ycb.py

* docs

* Update pick_clutter_ycb.py

* fix bug with rotate cube task requiring pytorch kinematics library

* Update articulation.py

* Fix doc typos and refactor some old links/names (#255)

* updates to docs

* refactorings

* remove old code and fix circular import bugs with register envs utility

* sapien.physx -> physx for consistency and fix typings

* support evaluation options for PPO baseline code, remove old videos, refactor force_use_gpu_sim to sim_backend, bug fix where seed was null in saved trajectory jsons

* improved docs w.r.t installation

* versioin bump

* Fix RotateCubeLevel1 Rotation Init Error (#256)

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* Peg insertion side batched dense reward, simplify utilities code and refactoring (#259)

* init

* clean up utility functions, refactoring some out into new files

* merge conflicts, refactoring

* simplify imports

* refactorings

* Update sapien_utils.py

* modify tutorial tasks to always include the common utilities module

* Update sapien_utils.py

* fix circular import errors

* bug fix with index_dict_array, affecting record episode wrapper

* more flexible pose setting for merged actors/articulation views on CPU (#260)

* support setting pose on a view of actors in CPU sim, add device property to pose struct

* flexible pose setting for links as well

* Clamp and normalize reward of RotateCubeEnv (#261)

* support controllers configuring balance_passive_force (#263)

* version bump

* typo fix in template robot file

* Fix memory leaks caused by bad cache for visual obs modes, fix printing of actors/articulations in pdb modes, clear sim state after reconfigures (#264)

* fix cpu sim mem leak with visual obs and constant reconfiguring

* more fixes

* remove old code

* Update mem_leak_test.py

* version bump

* Fix camera not accepting intrinsic argument, small refactor of add_camera API, and add peg insertion to test matrices (#267)

* work

* add peg insertion side to test matrices

* Update test_gpu_envs.py

* fix asset download for ReplicaCAD / hf repo datasets (to be moved in the future)

* Add segmentation data w/ docs + demos, fix replay trajectory test, change OrderedDict to dict in some places (#270)

* work

* fix replay trajectory tests to use new directory

* Update test_replay_trajectory.py

* Update test_replay_trajectory.py

* deprecate env.get_actors and env.get_articulations.

* demo code

* fix demo code

* Update observation.md

* Update sapien_env.py

* Update sapien_env.py

* version bump

* fix fast_kinematics version as latest one may be buggy as its in beta

* fix bug where extrinsic matrix was incorrectly cached when there is a mount

* Update render_camera.py

* add appropriate tests

* fix tests

* Fix: use physx.is_gpu_enabled() instead of self.num_envs > 1 (#272)

* MJCF Loader for SAPIEN/ManiSkill and example CartPole task from DM Control, New QoL features for joints (#273)

* move controller config setup after articulation is loaded for robots to give user access to active joints easily

* change fix_root_link to be a agent property

* work

* work

* fixes

* Update mjcf_loader.py

* work

* code cleanup, use joint pos correctly

* work

* fixes

* work

* a1 loading test

* Update _mjcf_loader.py

* support loading other objects in xml

* cartpole task implemented from xml

* cart pole task, fetch qpos by joint

* work

* docs

* fix controllers, use disable gravity to balance passive forces on CPU and GPU.

* Update sapien_env.py

* more runtime errors

* tuned ppo for cartpole

* some minor fixes

* cart pole video demo

* docs

* H1 robot (#275)

* work

* cleaner code

* init

* fix urdf mesh paths

* provide a typical "standing" keyframe

* fix a few files

* some useful scripts

* work

* new envs, simplified contact version of h1 robot

* work

* Tutorial on how to add robots (#276)

* work

* cleaner code

* work

* work

* Update custom_robots.md

* Update custom_robots.md

* Update controllers.md

* Code refactor for better naming (#277)

* default_sim_cfg -> default_sim_config to follow semantics of other code

* _sensor_configs->_default_sensor_configs, _human_render_camera_configs->_default_human_render_camera_configs

* remove _parsed

* remove OrderedDict in favor of dict and removing old code

* Update docker to ms3 (#281)

* auto install maniskill, torch, and physx, nicer error message

* Update docker.md

* Update docker.md

* a lot new merged code, reorganized articulation building from datasetzs

* bug fixes for open cabinet task

* update rotate valve task to use new link merge API

* bug fix where there were way too many contacts on gpu sim

* ManiSkill2 -> ManiSkill rebranding, remove some old baselines temporarily

* Fix open cabinet task and add it back, fix init state of peg insertion, new demo to visualize initial state distributions (#283)

* ww

* fix partnet asset downloads

* trigger link pose updates when getting collision meshes

* improvements

* support video trigger saving for training video saving like gymnasium,

* fixes

* fix fetch not using the correct friction due to wrong link names

* Update open_cabinet_drawer.py

* work

* quick reset init dist script and modify init state of cabinet task

* better code peg insertion, use same init distribution for open cabinet drawer task

* random sample target link during reconfiguration, drawer task, use numpy for object randomization

* Ppo rgb baseline (#285)

* flatten rgbd obs mode wrapper

* Update flatten.py

* rgb baseline

* bug fixes

* work

* changes

* fix target kl breaking too late

* results

* fixes

* Update flatten.py

* work

* record better metrics, bug fixes

* Update README.md

* eval visual rl policy

* finalize code

* fixes

* work

* Cabinet fix (#286)

* bug fix

* ww

* Update open_cabinet_drawer.py

* update links dev->main

* Update conf.py

* Update README.md

* remove old comment and assert about actor merges

* Final cleanup (#288)

* temporarily remove not yet updated warp code an fix peg insertion motion plan sol

* refactor where table top tasks live

* Update download_asset.py

* register a easy version of the FMB task

* Update fmb.py

* Update run.py

---------

Co-authored-by: Arnav G <73305591+arnavg115@users.noreply.github.com>
Co-authored-by: Arnav G <arnav@arnavgurha.com>
Co-authored-by: arth-shukla <44527268+arth-shukla@users.noreply.github.com>
Co-authored-by: itsygao <itsygao@gmail.com>
Co-authored-by: ygaoproj <102192613+ygaoproj@users.noreply.github.com>
Co-authored-by: Yuzhe Qin <y1qin@ucsd.edu>
Co-authored-by: smtrived <104041864+smtrived@users.noreply.github.com>
Co-authored-by: Fanbo Xiang <xiangfanbo@gmail.com>
Co-authored-by: Chen Bao <im.B.C@live.com>
Co-authored-by: Chen Bao <chenbao@cmu.edu>
StoneT2000 added a commit that referenced this pull request Apr 26, 2024
* v0.6.0 Alpha Release: Sapien 3 integration  (#175)

* version bump

* copy code over

* refactor xmate3

* Update xmate3.py

* Changed Replay Trajectory to add options to record rewards as well as specify reward mode (#177)

* Added reward mode argument and record rewards argument to replay trajectory

* Fixed an error

---------

Co-authored-by: Arnav G <arnav@arnavgurha.com>
Co-authored-by: Stone Tao <stonezt2019@gmail.com>

* merge in refactor and updates for utils

* merge in changes for trajectory

* merge new examples

* merge new env code, refactors + new scene builder api

* merge new agents code

* merge code for new assets, floors etc.

* Update __init__.py

* Delete README.md

---------

Co-authored-by: Arnav G <73305591+arnavg115@users.noreply.github.com>
Co-authored-by: Arnav G <arnav@arnavgurha.com>

* bump version and remove old requirements.txt file

* merge updates (#183)

- fix bug where some files were missing for franka for motion planning code
- fix bug that required user to have ai2 assets
- update floor tiles

* fix bug with scene demos

* version bump

* Update README.md

* merge updates

* Added decision transformer implementation to baseline (#180)

* copy over ms3 code

* fix pick cube task reward

* code format

* fix bug with to_tensor

* fix bug with to_tensor calls

* Fetch mobile (#188)

* Progress: Fetch mobile base

* fix

* fix

* unfinished: integrate into gpu sim stuff

* Fix: gpu sim compatibility issues

* Fix: fetch sensor cfg

* Fix: pd_ee_pose controller ik, env step cpu sim output, utils, fetch pose

* Fix: fetch is_grasping cpu sim

* code formatting

* fix a few a number of environments and tests (#190)

* fix a few envs, mark pick clutter as to be fixed in the future.

* code refactor

* fix some batching code, only reset and step return numpy on cpu mode

* format code

* code formatting

* remove a lot of unused variables

* gpu end effector control + various bug fixes (#191)

* update template

* add minimal pick cube task with "task sheet"

* task sheets

* init

* fix some bugs

* auto batch actions before processing

* init

* work

* bug fix

* Update visual_all_envs_cpu.py

* code golfing

* Update sapien_env.py

* update some tests

* Update vec_env.py

* formatting

* Squashed commit of the following:

commit 27101d4bdc4bd98451ed38d209045b36794288a9
Author: Stone Tao <stonezt2019@gmail.com>
Date:   Tue Jan 23 18:12:03 2024 -0800

    fix some bugs with fetch

* fix bug with ee pose controller for panda

* Fix: pd_base_vel action expected Float not Double

* Trivial: table scene builder height and width

* Tasks remake for GPU sim (#192)

* work

* sac impl

* update template

* add minimal pick cube task with "task sheet"

* task sheets

* work

* work

* work

* fix templates

* using torch rng

* use torch rng

* batched uniform sampler, stack cube v1 task

* fix bugs with scene masking, merge_actors function

* Update pick_single_ycb.py

* Update pick_single_ycb.py

* bug fixes

* stack cube task bug fix

* refactor, appending hidden_objects list allows handling of hiding e.g. goal sites

* WIP work

* Revert "WIP work"

This reverts commit 9a6710f.

* quick fix: table dims in scene builder

* Tasks remake (#195)

* work

* sac impl

* update template

* add minimal pick cube task with "task sheet"

* task sheets

* work

* work

* work

* fix templates

* using torch rng

* use torch rng

* batched uniform sampler, stack cube v1 task

* fix bugs with scene masking, merge_actors function

* Update pick_single_ycb.py

* Update pick_single_ycb.py

* bug fixes

* stack cube task bug fix

* refactor, appending hidden_objects list allows handling of hiding e.g. goal sites

* WIP work

* Revert "WIP work"

This reverts commit 9a6710f.

* Revert "Revert "WIP work""

This reverts commit dcb3a5f.

* refactor some code, cache some properties, batch some properties

* fix naming of joints and links to also be prepended by scene-{i}

* bug fixes. Disable some functionality via a ._merged bool

* disable hand camera on panda (people should use the real sense panda config

* fix some setters

* work

* cache property for body data indices, it is now auto computed for user

* work

* change default value for static as resting objects still have a minor amount of angular rotation at times

* code updates

* decorator to assert error when gpu is initialized for calling functions user should not call.

* Update actor.py

* bug fixes

* work

* new utility functions for getting desired meshes, fixed goal site place

* performance improvements, swap obs and info

* Update __init__.py

* Update articulation.py

* Update pick_single_ycb.py

* update documentation

* tuned max episode steps for faster PPO

* use memory leak free new sapien and new buffer access api, fix controller reconfigure

* bug fixes, new tests

* test

* more bug fixes

* work

* add velocity target control gpu support. perf improvements for indexing articulation related things. Fix some bugs

* Update base_controller.py

* fix collision setting bugs

* apply vel

* fix self collision bugs

* fix gymnasium vector env wrapper to ignore the timelimit wrapper

* clean up

* fixes

* linkmerging

* bug fix

* work

* better camera angles

* work

* bug fixes

* code clean up with new wrappers

* Fix: pick cube get_obs_extra pass info

* Fix: fetch is_static

* Benchmarking code (#198)

* cleaner benchmarking code

* code init

* Update benchmark_cpu_sim.py

* Update benchmark_gpu_sim.py

* basic profiler

* update benchmark code

* code update

* Update README.md

* Fix: fetch is_static

---------

Co-authored-by: arth-shukla <44527268+arth-shukla@users.noreply.github.com>

* Code cleanup (#197)

* cleanup

* remove old tasks

* cleanup

* refactor

* work

* more tests

* fix tests

* visual-encoders (#199)

* First commit of VisualEncoder

Add necessary files

* Try to deal with ConnectionResetError by changing wrappers location

* Change wrappers

* Removed tyro

* Change filename to lowercase

* work and add tests

* Delete ppo_liftcube_VisualEncoder.py

* fixes

---------

Co-authored-by: itsygao <itsygao@gmail.com>
Co-authored-by: ygaoproj <102192613+ygaoproj@users.noreply.github.com>

* faster benchmark results, new sapien

* bug fix

* Fix build_actor_ai2 Actor

* fix bug in cpu sim with init_raw_obs

* refactor some names from render_cameras to render_human_cameras and cameras to sensors

* Fix: fetch init

* Fix: fetch action space normed to -1 to 1

* Expand sensor api properly and refactor code to use it (#201)

* new tests, mark gpu tests, rework sensor api

* renaming

* new test

* code clean up

* docs

* Update sapien_env.py

* refator more code. Observation processing code only delete sensor data that they replace now.

* bug fix with human renderer

* fetch torso link

* Multirobot support + basic tasks (#202)

* multi robot support

* work

* Update two_robot_stack_cube.py

* finish task obs and reward

* reward, fixes

* bug fixes

* refinement

* Update pick_cube.py

* better camera angles

* fix int issue

* work

* Update two_robot_stack_cube.py

* work

* robot support typing

* better debugging camera

* Update two_robot_stack_cube.py

* work

* Update ppo.py

* add multi agent task tests

* bug fix with SUPPORTED_ROBOTS attribute

* Save benchmark data to csv (#203)

* profiling code to csv

* Update benchmark_gpu_sim.py

* trivial pr: `cameras` render mode (#204)

* Trivial: add cameras, renders both human cameras and agent sensors

* Fix: cpu inverted colors bug

* Remove cameras render mode

* Reset by index (#205)

* support partial resets and add test

* adhere to gymnasium

* support fail and success terminations and update docs

* work

* Update link.py

* Settable default scene/memory configs  + attempt at legged tasks + bug fixes (#206)

* basic locomotion robot

* work

* bug fixes

* work

* work

* Update articulation.py

* bug fixes

* tuned sim configs for some tasks

* tuned scene configs for more tasks

* work

* Update benchmark_gpu_sim.py

* Update sapien_env.py

* bug fix with controller not resetting after each env reset, affecting e.g. joint delta pos controllers (#207)

* fix controller not resetting to a initial state when env.reset is called...

* Update pd_joint_pos.py

* simplify code

* fixes

* use a lower memory configuration for all gpu sim tests

* reset agent before episode initialization in case episode initialization will set other qpos/qvel/qf values

* Update minimal_template.py

* fetch reachable dist

* update pick cube mp solution

* work

* init code

* Update interactive_teleop.py

* fix rt rendering

* Fixed bug for resetting elapsed steps (#211)

* fix some bugs with interactive panda tele-op and recording epsiodes and state get/set (#210)

* fix state setting.

* Update record.py

* work

* Update record.py

* wip

* buyg fixes and work

* bug fixes

* bug fixes

* work

* Update interactive_teleop.py

* Update pick_single_ycb.py

* reduce verbosity

* add batched timelimit wrapper only for gpu sim envs. Otherwise use gymnasium CPU one.

* Update registration.py

* use make_vec api? and avoid timelimit wrapper type issues

* bug fixes

* fix tests

* Update test_gpu_envs.py

* bug fixes

* Update ppo.py

* bug fixes

* fix bug where gymnasium vecenv wrapper would mess up success indicators and now gymnasium vecenv wrapper will auto find max episode steps value

* Fix: clone() on int in cpu sim

* Net force (#213)

* new package

* add net force tensor for a body

* net forces for multiple links on articulation

* work

* Update README.md

* Update xmate3.py

* update sapien version

* bug fixes with gpu ppo + partial resets (#215)

* partial reset + rookie implementations

* Update ppo.py

* Update README.md

* New task: DClaw Valve Rotating (#214)

* add: add dclaw rotating task

* ref: resolve todo

* fix: fix partial reset bug and make the environment much simpler for level 0

* work (#216)

* Fix: update render_human camera pos each render (e.g. when mounted to moving object)

* Baselines diffusion policy (#196)

* init diff policy baseline

* added training script and readme

* Finished diffusion policy baseline

* corrected jupyter notebook

* formatted notebook

* lowercase

---------

Co-authored-by: Stone Tao <stonezt2019@gmail.com>

* fix bug where viewer camera was fixed in place to a sensor

* fix bug where failure is not used for termination

* bug fix with adding mounted cameras

* GPU Simulated Scenes, New more organized asset locations (#217)

* Fix: some scene manip env issues

* Better fetch cameras

* Fix: disable collisions only on fetch wheels

* Fix: fetch grapsing retval

* Progress: updates to scene-related classes/envs

* Fix: ai2thor scene builder set poses in initialize()

* Fix: ai2thor fetch scene builder ground collisions

* Fix: ai2 sb don't reconfigure by default

* Fix: sb load_actors instead of load_agents

* Trivial: add fetch resting qpos as attr

* Fix: pick_object scene pose setting

* Fix: renderer follows camera

* Fix: options is None

* Fix: fetch body delta pos controller

* Fix: record wrapper options=None by default

* Progress: support for loading navigable positions

* Progress: update base scene builder w/ DexM3 version

* Trivial: add arm camera, more "working" coacd objects

* minor ai2 sb changes

* Trivial: port over everything needed for scene manip testing

* bigger place reward

* Fix: keep x/y/zrot qvel in obs

* Try tune reward

* scale place reward more

* Try lessen place rew

* work

* work

* add bug fix

* Create scene_gpu.py

* Update sequential_task.py

* temp code

* make more objects static

* base empty scene manipulation env

* work

* work

* tests

* work

* more work

* modify benchmark code to support cpu and gpu sim tests

* add lighting?

* work

* articulations

* work

* Update scene_builder.py

* new dataset location

* fix for new dataset paths for some tasks, remove old tasks

* remove scene tasks as they are not done

* work

* work

* fixes

* change some defaults

---------

Co-authored-by: arth-shukla <44527268+arth-shukla@users.noreply.github.com>

* Fix actor show/hide visual gpu sim (#221)

* Fix: actor show/hide visual not working on gpu sim

* Fix: by default hidden poses hidden

* bug fix

* Fix: setter and getter for actor.pose returns before_hide_pose if hidden, Fix: render human also sets _hidden_objs to hidden when doen rendering

* Unit test + fix for hide/show visual

---------

Co-authored-by: StoneT2000 <stonezt2019@gmail.com>

* New docs (#220)

* work

* Update setup.py

* lots of docs

* work

* new theme and work

* readthedocs

* work

* bug fix

* fix

* work

* new task: in hand rotating in_hand_task (#219)

* fix bug where articulation get net contact forces was oriented wrong despite having right shape

* Fix: fetch in TableSceneBuilder

* New trajectory format and bug fixes (#222)

* work

* work?

* bug fixes and support new state dict format, reduce robot name verbosity

* Update pick_cube.py

* Update test_gpu_envs.py

* Update test_gpu_envs.py

* bug fix with setting before hide poses

* bug fixes

* work

* work

* fix a bunch of bugs

* fix batching for scalar values

* Update benchmark_maniskill.py

* bug fix

* add more useful print for ppo

* fix bug where controller reset did nothandle partial reset correctly and new tests

* bug fixes

* bug fix with set state dict where merged actor didnt have the right new name and other bugs

* bug fix to handle both single and multiple envs

* bug fixes with formatting

* Update record.py

* sapien upgrade

* Update sapien_utils.py

* work

* fix default value of gravity issue caused by newer python verisons

* Robot and scene builder registration and all env testing and temporarily removing old envs (#224)

* work

* unregister envs that are not meant to be run by themselves

* bug fixes

* bug fixes

* Update record.py

* Update README.md

* remove old code, register another scene

* typings

* make scene builder api consistent

* Update table_scene_builder.py

* Packaging and import fixing (#225)

* add lots of init py files

* new imports 1

* more

* work

* work

* work

* fixes

* Update setup.py

* remove circular import errors?

* support a default sim configuration choice

* use dacite package to fix nested dataclasses and typecheck the sim configs

* Update sapien_env.py

* More ms3 docs (#227)

* use shared version in docs and pip

* work

* support upload videos in docs

* work

* Update .gitignore

* docs

* Update teleoperation.md

* work

* work

* docs, move some code around

* Update quickstart.md

* some benchmarking results

* new theme with better github support

* examples

* Update teleoperation.md

* docs

* work

* Update custom_tasks.md

* work

* Update sapien_env.py

* work

* more docs

* work

* fix rtd

* Update conf.py

* temp fix for videos on rtc

* New packaging (#228)

* work

* www

* updates

* Update setup.py

* renaming a lot

* work

* Update publish-to-pypi.yml

* Bug fixes releases (#229)

* work

* more docs, change far for cameras

* Fix: circular import from table scene builder

* Mp work (#230)

* motion planning demos

* work

* Update motionplanning.md

* work

* work

* work

* examples

* Update interactive_panda.py

* remove old TODOs

* Update setup.py

* Update types.py

* docs

* Datasets+replay fix gpu camera matrices (#231)

* Update index.md

* raise user warning about registering with types

* Update README.md

* Update README.md

* disable target ee control mode due to bug atm, fix up replay trajectories

* clean up code

* www

* Update observations.py

* rgb option and work and bug fixes

* lots of bug fixes

* docs, small optimization to cache matrices

* work

* dataset documentation and some refactoring

* nice documentation and figures and bug fix

* Update panda.py

* more documentation on advanced featureas

* more docs

* typos

* more typo fixes

* code refactoring to simplify maniskill lifecycle (#232)

* refactor: reconfigure -> _reconfigure. Add _after_reconfigure() function for use cases like mobile manip. pick task

* refactor: _load_actors -> _load_scene. Deprecate _load_articulations in favor of user self organization in their code

* refactor _setup_lighting -> _load_lighting. better docs

* Update sapien_env.py

* docs

* multiple refactors (#233)

* refactoring

* bug fixes

* refactor: _register_* to _sensor_configs property

* refactoring default sim cfg

* consistency work

* consistent namings

* bump and include .stl files for mplib

* bug fixes

* Update setup.py

* Pull cube and Lift peg tasks with demo videos (#234)

* pull cube and lift peg tasks

* pull cube and lift peg tasks

* More docs (#235)

* Update README.md

* refactoring

* refactor the new tasks

* fix tasks, add more docs on tasks

* new diagrams and work

* temporarily remove not up to date code

* Update installation.md

* Update Dockerfile

* fix typos in docs

* new sapien package without mem leak

* More demos more docs (#236)

* Create contact_pair_impulse_test.py

* fixes

* Update setup.py

* work

* work

* Update download_asset.py

* bug fix with table scene builder

* Update demo_vis_pcd.py

* fix bug where deepcopy will track internal dict references that broke parse urdf config

* Add back some old tasks and bug fixes (#237)

* bug fix, upgrade realsense panda arm with actual real sense camera mesh

* work

* bug fix for episode recording

* bug fixes, reward mode none supported

* version bump

fixes:
- extrinsic camera matrix was None, broke some visual observations
-  improved panda + camera model
- bug where gpu sim used with 1 parallel env has broken visual data processing code
- bug where save video did not save separate videos on CPU sim.
changes:
- add back peg insertion side task (but without dense reward as its not easy to batch)

* Update observations.py

* Update installation.md

* fix demo name

* AssemblingKits-v1 on gpu, update docs and more consistent video names (#239)

* work

* use scene_idxs as opposed to scene_mask for faster loading, for loops are too slow

* Update assembling_kits.py

* bug fixes

* work

* updated documentation on scene_idxs (faster than scene_masks)

* partially support mimic joints (#238)

* partially support mimic joints

* Update articulation_builder.py

---------

Co-authored-by: StoneT2000 <stonezt2019@gmail.com>

* fix warning consistency

* camera randomization tutorial/vectorized camera poses and some refactoring (#240)

* vectorized camera poses and refactor camera config

* bug fixes

* fixes

* documentation

* Update domain_randomization.md

* Update domain_randomization.md

* better naming

* refactoring some code

* a

* Refactor scene mask to scene idxs (#242)

* move out scene masks in favor of scene idxs

* Update link.py

* Update custom_tasks_advanced.md

* bug fix where could not mount camera on actor and docs

* dev4 version bump + fix bug with human render camera global pose

* typo

* work

* fix typos

* Refactor to provide options in load and initialize related functions (#243)

* work

* Update custom_tasks.md

* update documentation for new features, evaluate and get obs extra are optional now

* Added ppo partial reset arg (#241)

* Added ppo-partial reset arg

* Changed eval envs to also have a partial reset arg

* Fixed bug

* require actors/articulations built to have unique names

* Task tuning (#244)

* tuning

* Update README.md

* Update assembling_kits.py

* Update ppo.py

* update docs to clarify the gymnasium wrapper implementation reasons

* Update setup.py

* fix bug with pcd demo

* Fix: replicacad static obj poses

* Fix: replicacad pose issues

* Use fast kinematics library now for IK

* moving demos to hugging face and small change in demo storage structure.

* Created using Colaboratory

* Update setup.py

* move tutorial to right location

* fix demo manual control, hardcoded for fetch for now, and fix render functions returning batched images when there is only one environment

* support (batched) intrinsics in camera config and bug fix with demo manual control

* bug fix with ordering in dataclass

* set some defaults for camera cfg and fix ordering bug for some tasks

* Update setup.py

* Update README.md

* bug fix with typings for python 3.11

* update docs

* Batched drives, hide not ready functions, improved typing of structs, some bug fixes for unregistered envs (#248)

* support using different drive mode in the joint position controller

* refactoring

* work

* w

* w

* fix typings

* w

* w

* version bump

* Created using Colaboratory

* move draft tutorial

* docs on how to contribute tasks (#250)

* add

* w

* docs

* work

* work

* Rotate Cube Task using Trifingerpro robot (#249)

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* Fix pd ee pose for non panda robots, name refactors to be more explicit, and links have references to their joints (#253)

* save joint reference in links

* some code refactor, gpu sim ee control for other robots should be working now

* Pick clutter task (GPU) (#254)

* init

* Update pick_clutter_ycb.py

* fix bug with reset mask

* support more indexing options for Pose, actor_views and articulation_views, pick clutter task work, bug fix with pd_ee_pose controller

* return in reset info whether we reconfigure, necessary to know in order to determine when to delete trajectory buffer in record wrapper

* Update actor.py

* Update sapien_env.py

* Update pick_clutter_ycb.py

* docs

* Update pick_clutter_ycb.py

* fix bug with rotate cube task requiring pytorch kinematics library

* Update articulation.py

* Fix doc typos and refactor some old links/names (#255)

* updates to docs

* refactorings

* remove old code and fix circular import bugs with register envs utility

* sapien.physx -> physx for consistency and fix typings

* support evaluation options for PPO baseline code, remove old videos, refactor force_use_gpu_sim to sim_backend, bug fix where seed was null in saved trajectory jsons

* improved docs w.r.t installation

* versioin bump

* Fix RotateCubeLevel1 Rotation Init Error (#256)

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* update rotate_cube v1

* Peg insertion side batched dense reward, simplify utilities code and refactoring (#259)

* init

* clean up utility functions, refactoring some out into new files

* merge conflicts, refactoring

* simplify imports

* refactorings

* Update sapien_utils.py

* modify tutorial tasks to always include the common utilities module

* Update sapien_utils.py

* fix circular import errors

* bug fix with index_dict_array, affecting record episode wrapper

* more flexible pose setting for merged actors/articulation views on CPU (#260)

* support setting pose on a view of actors in CPU sim, add device property to pose struct

* flexible pose setting for links as well

* Clamp and normalize reward of RotateCubeEnv (#261)

* support controllers configuring balance_passive_force (#263)

* version bump

* typo fix in template robot file

* Fix memory leaks caused by bad cache for visual obs modes, fix printing of actors/articulations in pdb modes, clear sim state after reconfigures (#264)

* fix cpu sim mem leak with visual obs and constant reconfiguring

* more fixes

* remove old code

* Update mem_leak_test.py

* version bump

* Fix camera not accepting intrinsic argument, small refactor of add_camera API, and add peg insertion to test matrices (#267)

* work

* add peg insertion side to test matrices

* Update test_gpu_envs.py

* fix asset download for ReplicaCAD / hf repo datasets (to be moved in the future)

* Add segmentation data w/ docs + demos, fix replay trajectory test, change OrderedDict to dict in some places (#270)

* work

* fix replay trajectory tests to use new directory

* Update test_replay_trajectory.py

* Update test_replay_trajectory.py

* deprecate env.get_actors and env.get_articulations.

* demo code

* fix demo code

* Update observation.md

* Update sapien_env.py

* Update sapien_env.py

* version bump

* fix fast_kinematics version as latest one may be buggy as its in beta

* fix bug where extrinsic matrix was incorrectly cached when there is a mount

* Update render_camera.py

* add appropriate tests

* fix tests

* Fix: use physx.is_gpu_enabled() instead of self.num_envs > 1 (#272)

* MJCF Loader for SAPIEN/ManiSkill and example CartPole task from DM Control, New QoL features for joints (#273)

* move controller config setup after articulation is loaded for robots to give user access to active joints easily

* change fix_root_link to be a agent property

* work

* work

* fixes

* Update mjcf_loader.py

* work

* code cleanup, use joint pos correctly

* work

* fixes

* work

* a1 loading test

* Update _mjcf_loader.py

* support loading other objects in xml

* cartpole task implemented from xml

* cart pole task, fetch qpos by joint

* work

* docs

* fix controllers, use disable gravity to balance passive forces on CPU and GPU.

* Update sapien_env.py

* more runtime errors

* tuned ppo for cartpole

* some minor fixes

* cart pole video demo

* docs

* H1 robot (#275)

* work

* cleaner code

* init

* fix urdf mesh paths

* provide a typical "standing" keyframe

* fix a few files

* some useful scripts

* work

* new envs, simplified contact version of h1 robot

* work

* Tutorial on how to add robots (#276)

* work

* cleaner code

* work

* work

* Update custom_robots.md

* Update custom_robots.md

* Update controllers.md

* Code refactor for better naming (#277)

* default_sim_cfg -> default_sim_config to follow semantics of other code

* _sensor_configs->_default_sensor_configs, _human_render_camera_configs->_default_human_render_camera_configs

* remove _parsed

* remove OrderedDict in favor of dict and removing old code

* fixing up anymal and refactoring

* add friction to robot feet to let it stand easily, procedurally generated checkerboard

* Update ground.py

* tuning

* work

* Update anymal_c.py

* refactor

* update benchmarking code

* work

* tune joint limits for easy rl

* use simplified collision mesh

* work

* revert

* revert

* revert

* revert

* revert

* work

* Delete floor_tiles_06_2k.glb

---------

Co-authored-by: Arnav G <73305591+arnavg115@users.noreply.github.com>
Co-authored-by: Arnav G <arnav@arnavgurha.com>
Co-authored-by: arth-shukla <44527268+arth-shukla@users.noreply.github.com>
Co-authored-by: itsygao <itsygao@gmail.com>
Co-authored-by: ygaoproj <102192613+ygaoproj@users.noreply.github.com>
Co-authored-by: Yuzhe Qin <y1qin@ucsd.edu>
Co-authored-by: smtrived <104041864+smtrived@users.noreply.github.com>
Co-authored-by: Fanbo Xiang <xiangfanbo@gmail.com>
Co-authored-by: Chen Bao <im.B.C@live.com>
Co-authored-by: Chen Bao <chenbao@cmu.edu>
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