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LEARNING IMPLICIT REPRESENTATION FOR RECONSTRUCTING ARTICULATED OBJECTS

Hao Zhang1 · Fang Li1 · Narendra Ahuja1
1University of Illinois Urbana-Champaign    

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Overview:
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We treat an articulated object as an unknown, semi-rigid skeletal structure surrounded by nonrigid material (e.g., skin). Our method simultaneously estimates the visible (explicit) representation (3D shapes, colors, camera parameters) and the implicit skeletal representation, from motion cues in the object video without 3D supervision. Our implicit representation consists of four parts. (1) Skeleton, which specifies how semi-rigid parts are connected. (2) Skinning Weights, which associates each surface vertex with semi-rigid parts with probability. (3) Rigidity Coefficients, specifying the articulation of the local surface. (4) Time-Varying Transformations, which specify the skeletal motion and surface deformation parameters. We introduce an algorithm that uses physical constraints as regularization terms and iteratively estimates both implicit and explicit representations. Our method is category-agnostic, thus eliminating the need for category-specific skeletons.

S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton

Hao Zhang1 · Fang Li1 · Narendra Ahuja1
1University of Illinois Urbana-Champaign    

Paper PDF

We propose Synergistic Shape and Skeleton Optimization (S3O), a novel two-phase method that forgoes these prerequisites and efficiently learns parametric models including visible shapes and underlying skeletons. Conventional strategies typically learn all parameters simultaneously, leading to interdependencies where a single incorrect prediction can result in significant errors. In contrast, S3O adopts a phased approach: it first focuses on learning coarse parametric models, then progresses to motion learning and detail addition. This method substantially lowers computational complexity and enhances robustness in reconstruction from limited viewpoints, all without requiring additional annotations.

News

  • [2024.5.21] Code is coming soon.
  • [2024.5.21] Release S3O Paper
  • [2024.1.16] Release LIMR Paper

For 4D Motion Transfer, please also check our new work MagicPose4D!

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