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An idle game that sets place in a society where data is the top priority

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ByteIdle

An idle game made for EMagic Jam / ByteTech 1024 Hackathon @ bytedance.

The story takes place in a (cyberpunk?) society where data is the top priority for any individual or company. The player will try to earn as many bytes (which is the currency) as possible for their data empire.

This project is heavily inspired by other awesome idle games such as Cookie Clicker and Realm Grinder. If you like this game, you will very likely like them too, so try them out if you haven't.

This project is written with Vue.js and Semantic UI. I am not really a frontend developer and do not have much experience with them. Plus it was written for a hackathon so I don't have ample time optimizing them either. So please don't judge me for bad code. That said, I have made some effort to make them readable.

Play

You can find this game here. Alternatively, you can compile and host this game yourself.

Project setup

yarn install

Compiles and hot-reloads for development

yarn serve

Compiles and minifies for production

yarn build

License

Disclaimer: This project is not affiliated, associated, authorized, endorsed by, or in any way officially connected with ByteDance, or any of its subsidiaries or its affiliates.

This project is licensed under the MIT license.

Copyright 2021 Harry Yu
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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An idle game that sets place in a society where data is the top priority

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