A prototype game where you steer the player into goals, overcoming gravity and other obstacles. Sort of like golf, in space?
Go to: https://harvzor.github.io/gravity-game/
Up to date HTML builds should be pushed to the html
branch, which is then available via GitHub pages.
Note Web performance isn't that great! Build for native if you want the best experience.
- Godot Mono v3.5.stable
- DotNet 6.0.302
- run
dotnet restore
- open with Godot and build
- you may need to set
dotnet cli
as the build tool in Godot- Editor -> Editor settings -> Mono -> Builds -> Build Tool -> dotnet CLI
- if you run into an issue such as
The build method threw an exception.
andCannot find executable for 'dotnet CLI'. Fallback to MSBuild from Mono.
, this issue may be present: godotengine/godot#38985- run Godot from the CLI, then build
- you may need to set
- run
Probably you want to build this so it can be released to GitHub pages...
git checkout html
cd ./src
godot --export "HTML5" ../docs/index.html
Follow this guide: https://docs.godotengine.org/en/3.2/getting_started/workflow/export/exporting_for_android.html
Export to APK, then install to connected phone:
cd ./src
godot --export-debug "Android" bin/gravity.apk && adb install bin/gravity.apk
If this is implemented, I'll be able to setup pinch to zoom controls easily.