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This is part of the "It's A" series. A short project series that aims to showcase my technical abilities by recreating some famous applications/problems and breaking them down into their hard parts.

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It's a Twitter

This is part of the "It's A" series. A short project series that aims to showcase my technical abilities by recreating some famous applications/problems and breaking them down into their hard parts.

Why

This application was created to showcase my ability to build a fully-featured project from scratch. The goal is to understand the challenges that an app like Twitter would face, and demonstrate how these challenges could be solved. This "It's-a" project was chosen because Twitter has a clearly defined feature-set with interesting problems to tackle. The goal is not to re-create Twitter in its entirety, but to create a project with low risk and ease of use that is reminiscent of Twitter.

At first glance this project may seem simple and uninspiring. The challenge was not to reproduce the feature-set, but to do so while creating the framework to support it. This introduced a new level of complexity and set forth a new set of problems that are often overlooked in large projects.

Scope

There are three main objectives for this project:

  1. Design a system from start to finish — from concept to code.
  2. Explain the engineering decisions exercised.
  3. Describe how to efficiently scale the application if it were the size of Twitter.

This is just a recreation of the essential parts that make Twitter work. The scope has been cut to accommodate a shorter timeline of around 40-50 hours of work. This gives us the ability to focus on the more specific details one might not consider when building an application meant for a public audience.

Given the goals of this project and timeline, there were a handful of engineering decisions that only make sense in this specific scenario. Throughout the application, there are comments and notes that convey the intent of a solution and how the approach taken for this purpose would differ if it were a solution for an enterprise system.

Features

The application emulates a slice of the abilities that Twitter employs, as defined below in our Product and Non-product feature sets. The Product features are the sections of the app that users can interact with; the public User Interface (UI). The remaining positive aspects that might impact the user's decision to utilize the application, are grouped under the Non-product features.

Product features

  • Post short text snippets (a.k.a. post a tweet)
  • Post media
  • Re-post
  • Post reactions
  • Generate personalized Timelines
  • Log in and Register Accounts (profile pic, and password)

Non-product features

  • Short TTFB, less than 200ms for api calls (except logging in because bcrypt takes a long time on purpose)
  • Able to run application in a production grade
  • Front end able to be hosted using github pages

How to build?

See the build docs

Engineering Decisions

Throughout the source code there are indications and notes that describe why a specific decision was made. This is acceptable for small, localized, decisions but would be an improper way to convey system side decisions.

Below are some major design decisions that affect the core capabilities of the application, and the reasoning for them.

Dependencies

As mentioned in the Why section, the goal was not to solely recreate a feature set similar to that of Twitter's, but to create a framework. As a result, the amount of dependencies used had to be minimized.

In a real world scenario, dependencies (while they do give the ability to enable rapid development) can cause a down stream of issues if the dependencies break or introduce incompatible changes. As an application becomes more dependent on other providers to keep it functional, the potential for the application to become unavailable becomes unavoidable. Most of the largest companies with applications that tout millions of Daily Active Users have created proprietary building blocks and services so they can ensure the most critical of the blocks are as cohesive and available and possible.

Given this, there will be dependencies added in the interest of brevity and to provide me with a platform to showcase my ability to utilize those dependencies with scalability in mind.

Media Store

In a large application like Twitter, the assets uploaded by users (videos, pics, galleries, etc) would be stored independent of the application and the applications's filesystem. There are many services that accomplish this goal of separation of concerns (Amazon's S3 is a perfect example)

In this application, we'll keep uploaded media in the same filesystem and store it in of the ./media (or whatever is set in MEDIA_PATH) folder and serve it from there as requested. There is no server side caching stood up in this application in the interest of simplicity. All assets are served with headers to instruct the web browsers to: "store this asset for as long as possible".

Database

Much like the media store in the section above, the database is a very simple system. It's a SQLite database stored in the same filesystem that the executable runs in. While it may not be a production grade database, it still gave me the ability to feature my ability to accomplish tasks using raw SQL (Some of these can be found in the model structures here) while also allowing for a flexible data store option.

Future Scaling

If this were a true production grade application with the number of users twitter sees on a daily basis, these are a number of ways it would need to scale. While there are hundreds of changes that would need to be made in order to reach the same level of availability, these highlight some of the larger additions that could be introduced in order to scale at the capacity needed to sustain a theoretical user base of Twitter proportions.

Database

An application with the popularity of Twitter would have sizable chunks of data flowing throughout the organization and would require a database to handle that. There are an infinite amount of solutions that allow the data to be partitioned in order to divide and conquer processing. Being in possession of a single database server would be an insurmountable bottle neck for an application that seeks to have a similar number of active users.

Beyond the caching, increasing physical resources (ram, cpu, disk space, etc), and creating read-only replicas there are not a lot of creative ways to scale a database.

As such, utilizing something like database sharding would help accomplish the task of distributing the load that Twitter-like traffic would generate while also maintaining data integrity. Database sharding allows the data to be shared across different servers and allows the database to scale horizontally instead of vertically.

At a high level view, the database structure is maintained across the database swarm, but the data (the rows in a table or even the whole table) are split amongst several different instances. There is no right answer when it comes to picking how data is partitioned and in most cases, it's application specific. The goal is to reach an equal balance of data traffic between all the replicas so that the load is evenly distributed.

Load Balancing

Load balancing is the process of distributing load across multiple instances of the application. It's a crucial and frequently required feature for web applications that receive any respectable amount of traffic. The biggest capability that is unlocked when propping up a load balancer is the ability to scale up and down the number of instances as the flow of user traffic changes. Allowing your application to handle any amount of traffic it might receive by dividing it amongst the swarm.

As conceptualized from the beginning, this demo app is not fit to be place behind a load balancer and scaled up with multiple instances. As such, there are a few changes that would need to be made in order to enable that ability. The database is set-up to be a single file sqlite database stored in the file system of each of the instances. This prevents data from being shared between application instances and would incorrectly partition the data to be per-instance, which means things like session, tweets, profiles, etc would not persist between different instances.

Obviously this is a major blocker in terms of scalability for a popular application, but in our case for a demo app, it is acceptable.

Caching

The first line of defense for an overstretched application is typically improving/implementing some level of caching. The types of caching, the TTL, and scale of caching is dependant on the situation. For an application that is similar to this one, there are two main types of caching that could be explored in order to reduce load. Bundle caching and media/asset caching.

Bundle Caching

Because the application is designed as an SPA of sorts, the front end code could be aggressively cached. If the JavaScript bundle were to be loaded with a hash tied to the specific build version, the bundle could be cached indefinably. This would reduce the TTFB given the only requirement is to load the compressed javascript application pack. After the pack is loaded and all the scripts have been JIT compiled, we can bring up some intermediary loading screen while assets, tweets, and other content is fetched and loaded from different sources (assuming they weren't already being pre-fetched)

CDN/Media Caching

In an application like this, it's estimated that the challenges surrounding media would be a large area of focus. A bottle neck that would inevitably be recognized could be traced to how media is being served. If every user has to reach out to the same server, or even a load balanced cluster, they would run into the issue of media being slower to load the further (in physical terms) they got from the server. In addition, as more and more media is uploaded, the queue to process & upload media could get backed up, reducing the entire app to a crawl. Tweet media uploads would sit in limbo until the request queue is finally cleared and any other api request would be suspended while the assets are processed.

The absolute best solution would be to duplicate all media being uploaded to every edge node. But alas, money doesn't grow on trees and housing that amount of data in every edge node is just a logistical nightmare. So as we break it down, there are a few major issues with this solution. Can't store that much data and don't have the bandwidth to duplicate every asset to every edge node.

A potential solution for the load and latency problem could be to store the media in physical locations that are relevant to the potential audience. This would allow users in different parts of the world to load the assets as if it were being served from a few miles away (because it would be). The audience relevancy would be determined based on the user's followers and average location of viewers. Media could be stored in multiple instances if the tweet becomes more popular and would be cached in any node on a per-request basis.

To solve the backed-up queue problem, the asset processing should be offloaded to a background job so that regular api requests aren't blocked by large media. As a result, this presents a new ability to scale up the worker count to handle additional jobs. As the queue grows in size, the number of workers could also increase to match the demand.

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This is part of the "It's A" series. A short project series that aims to showcase my technical abilities by recreating some famous applications/problems and breaking them down into their hard parts.

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