Skip to content

Commit

Permalink
Update 0069-reassertion-fee-reduction.md (#468)
Browse files Browse the repository at this point in the history
Update from HIP author
  • Loading branch information
TheRealJohnMac50 authored Aug 26, 2022
1 parent 79dfd99 commit 77e5589
Showing 1 changed file with 17 additions and 13 deletions.
30 changes: 17 additions & 13 deletions 0069-reassertion-fee-reduction.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ Therefore, if we are trying to expand the network and want hotspots in saturated

# Stakeholders

In reality, since less DC burned has an economical impact, this hip effects everyone. Directly, this hip effects everyone that is reasserting their hotspots. Additionally, since people will need to be able to see their reassertion fee amounts prior to submitting the reassertion fee DC burn transaction which is a function of the Vendor Apps, this HIP directly effects all owners of Vendor apps.
In reality, since less DC burned has an economic impact, this hip affects everyone. Directly, this hip affects everyone that is reasserting their hotspots. Additionally, since people will need to be able to see their reassertion fee amounts prior to submitting the reassertion fee DC burn transaction which is a function of the Vendor Apps, this HIP directly affects all owners of Vendor apps.

# Detailed Explanation

Expand All @@ -27,7 +27,6 @@ As a result, it would take nearly a month for the average hotspot to earn enough

Therefore, if we are trying to expand the network and want hotspots in saturated areas to move into less saturated areas (or moreover in lone wolf like areas), want to ease the burden on new people joining the network, and ease the burden on people making human errors, the current reassertion price is not viable and needs to be reduced.

To clarify, the original/first location assertion price would not be changed, merely the reassertion prices (from the 2nd assertion and on.)

In order to help expand the network and ease the burden on new people joining the network, I'm proposing that the reassertion price be reduced from 1,000,000 DC, to half which is 500,000 DC.

Expand All @@ -44,20 +43,21 @@ With the reassertion fees reduced to 500,000 DC, it would still require the aver
Thus, the 500,000 DC fee in addition to the three aforementioned gaming prevention methods are still preventing excessive/unnecessary reassertions, while also making it easier for those that want to expand the network and actually move their hotspots locations to that end.


To clarify in summary:

- This HIP only applies to REassertions. Not the first assertion/onboarding.
**To clarify all methods provided to help prevent location spoofing as a result of the reassertion fees deduction in summary:**

- This HIP only applies to those who are REasserting their hotspots to a distance equal to or greater than 10km (away from the original location point that is being changed).
- This HIP only applies to **RE**assertions. Not the first assertion/onboarding. To clarify, the original/first location assertion price would not be changed, merely the reassertion prices (from the 2nd assertion and on.)

- This HIP only applies to REassertions, equal to or greater than 10km away from the original location, and only to those who are reasserting their hotspots into Res8 hexes with less than 3 hotspots [equal to or less than 2 hotspots].
- This HIP only applies to those who are REasserting their hotspots to a distance equal to or greater than 10km (away from the original location point that is being changed). As a direct result, this HIP will not help those trying to increase their TS scales.

- The reassertion fee reduction will be limited to once per hotspot per year. Meaning, after a given hotspot's first reassertion fee reduction, said hotspot would need to wait one year (approximately 525k blocks) in order to be eligible for its second reassertion fee reduction.
- This HIP only applies to REassertions, equal to or greater than 10km away from the original location, and only to those who are reasserting their hotspots into Res8 hexes with less than 3 hotspots (equal to or less than 2 hotspots). This gaming prevention method will help enforce the core goal of this HIP, which is to ease the burden on those that are trying to expand the network.

All other location assertions, that do not meet the aforementioned requirements, will not have their assertions fee reduced.
- The reassertion fee reduction will be limited to once per hotspot per year. Meaning, after a given hotspot's first reassertion fee reduction, said hotspot would need to wait 525k blocks (approximately one year) in order to be eligible for its second reassertion fee reduction. This gaming prevention method will ultimtately limit any potential abuse of the reassertion fee reduction to no more than once per hotspot per year.

- *All other location assertions, that do not meet the aforementioned requirements, will not have their assertions fee reduced.*

This HIP will be implemented in two stages.

**This HIP will be implemented in two stages:**

1) Upon community vote approval, the current 1,000,000 DC reassertion fee amount will immediately be reduced to 500,000 DC.

Expand All @@ -73,17 +73,21 @@ Additionally, there will always be a minimum of 100,000 DC and maximum of 500,00

# Drawbacks

Although the aforementioned three gaming prevention methods will drastically reduce the chances of gaming as a result of the reassertion fee reduction, location spoofers may possibly benefit from reduced reassertion fees.
Although the aforementioned gaming prevention methods will drastically reduce the chances of gaming as a result of the reassertion fee reduction, location spoofers may benefit from reduced reassertion fees. Nevertheless, it will be impossible for any given hotspot to benefit from the reasserton fee reduction more than once every 525k blocks (approximately once per year).

# Rationale

Not doing this will result in people who may have moved from an over saturated areas to much less saturated areas, but will not do so on the notion that the reassertion fee in and of itself would cost many months (if not longer) worth of mining. Additionally, without this HIP, the burden will not be lighter for those joining the network (for example people who purchase a second hand hotspot and need to reassert their location), and those who made human errors (such as "fat finger" mistake of placing their hotspots on the wrong location accidentally).
Not doing this can possibly result in people who may have moved from an over saturated areas to much less saturated areas, but may not do so on the notion that the reassertion fee in and of itself would cost many months (if not longer) worth of mining. Additionally, without this HIP, the reassertion fee burden will not be lighter for those joining the network (for example people who purchase a second hand hotspot and need to reassert their location), and those who made human errors (such as "fat finger" mistakes of placing their hotspots into the wrong location accidentally).

# Unresolved Questions

Who will write the code for this HIP?
On the economic effect, burning less HNT as a result of reduced reassertion fees, has a negative economic impact. Therefore, to what degree will this HIP negatively impact the Network's economics?

On the UX side, the non-scoped factors are the work that is needed in various maker apps, ensuring that all Hotspots can use the variable rate (depending on the aforementioned equation/logic). Additionally, if a maker decides not to respect the reassertion fee reduction amount, the chain may accept the higher fee amount (which cannot be undone).

As far as resourcing, who will build/write the code?

# Success Metrics

Success may be measured, once we see hotspots in over saturated areas moving to less saturated areas.
Success may be measured, once we see people being issued the reassertion fee reduction.

0 comments on commit 77e5589

Please sign in to comment.