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henryfoley/README.md

Hiya ๐Ÿ‘‹, I'm Henry

A Technical Artist who specializes in Procedural Generation and Shaders

About Me:

  • ๐Ÿ”ญ Iโ€™m currently working on procedural forest generation Procedural Monadnock

  • ๐ŸŒฑ Iโ€™m currently learning Unreal PCG

  • ๐Ÿ‘จโ€๐Ÿ’ป All of my projects are available at https://www.henryfoley.com/

  • ๐Ÿ’ฌ Ask me about Unreal, Houdini, Shaders, Scripting

  • ๐Ÿ“ซ How to reach me henry@yelof.com

  • โšก Fun fact I'm working on obtaining my Irish citizenship ๐Ÿ‡ฎ๐Ÿ‡ช

Work Experience:

๐Ÿ“„ Resume

Connect with me:

https://www.linkedin.com/in/henry-foley/

Languages and Tools:

cplusplus python unity unreal

Pinned Loading

  1. Procedural-Generation-Sandbox Procedural-Generation-Sandbox Public

    Unreal Project used for experiments with PCG, Houdini, Blueprints, Shaders, etc...

    C++

  2. UE-Maya-Python-Scripts UE-Maya-Python-Scripts Public

    Scripts made for Maya using Python

    Python

  3. HoudiniLandscapePathfinding HoudiniLandscapePathfinding Public

    Houdini HDA that finds the shortest path between two points based on a series of user controlled weights & parameters

    1

  4. gpr300-sp24-Henry gpr300-sp24-Henry Public

    Forked from ewinebrenner/gpr300-sp24-template

    Github repo for GPR-300: Intermediate Graphics

    C++