Drawing cohomology fractals with the GPU. Try it out for yourself at https://henryseg.github.io/cohomology_fractals/
Derived from the websperience hypVR-Ray by Roice Nelson, Henry Segerman and Michael Woodard featured over at https://github.com/mtwoodard/hypVR-Ray, which was in turn based on the websperience by Vi Hart, Andrea Hawksley, Sabetta Matsumoto and Henry Segerman featured over at https://github.com/hawksley/hypVR.
This project is being worked on by David Bachman, Saul Schleimer, and Henry Segerman. Henry Segerman is partially supported by NSF grant DMS-1708239. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
Use arrow keys to move and "wasd" to rotate the camera. "q" and "e" roll the camera. Click the "Open Controls" tab for more options.
- http://segerman.org/
- http://michaelwoodard.net
- http://vihart.com
- http://andreahawksley.com
- http://www.geometrygames.org/CurvedSpaces/
- https://github.com/MozVR/vr-web-examples/tree/master/threejs-vr-boilerplate
Running this locally requires a simple web server (to source the shader files at runtime), with the root at the same level as index.html. This can be done in python 3 by running the command "python -m http.server". In python 2, run the command "python -m SimpleHTTPServer 8000", then go to "http://localhost:8000/" in your browser. On Windows, you can set up a server in the Control Panel Administrative Tools, in the IIS Manager (you may need to turn this feature on first). NOTE: The server will need to have a MIME type configuration for .glsl files set to "text/plain".