FrustumIntersection.compute #2267
Replies: 2 comments 3 replies
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@blueRaining , where did you get this code snippet? Please make a PR so I can better understand what you mean... even if the PR is just some comments. Otherwise I need to search for the code you added above into our code and do a manual mental diff and that is too much effort. I don't mean to be rude, I just want to help you better and make best use of my time. |
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hey @blueRaining , I'm a bit busy now, when I have some time, I come back and take a look. It has been a while since I last looked at this code, so I need to refresh what is going on... unfortunately it is not so easy to understand. Can you run the tests locally: |
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can we use 'subTileEntry.tileKey.level !== zoomLevel' and 'tileKeyEntry.tileKey.level !== zoomLevel' to reduce for loop in workList
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