The aim of this project is to reach version 1.0 with a similar feature set of the popular 80's era program "BannerMania" which was available for PC and Macintosh systems. It's intended to be a remake for Windows systems, with a more or less modern approach.
"Cartel" is an approximate Argentinian-Spanish translation of "Banner".
CartelMania code is based on:
- Modern C++
- Windows Template Library 9.1
- PugiXML
- GDI+ subsystem
With the current code and compiler/linker settings, CartelMania can be run from Windows XP up to Windows 10 systems.
(Probably WINE can be used to run it under Linux: this is untested).
Visual Studio 2015/17 should be enough. Ports to other compilers plus migration to CMake based project should be reasonable for the future.
Some of the intended features are already implemented, some will be (partially, or completely)... some will not.
This is the current (as July 2017) feature set.
See 'Issues' section for lacking and/or problematic areas.