Releases: heroiclabs/nakama-godot
Releases · heroiclabs/nakama-godot
3.4.0
Added
- Satori: Adds the Satori Godot SDK for Godot 4. Satori is our liveops server for game studios. Read more about it in the documentation.
Fixed
- Nakama: Fixed code which causes Godot 3 to report memory leaks.
- Nakama: Fixed links to Nakama server documentation.
- Nakama: Fixed naming of
HttpRequest
to match Godot's new naming. - Nakama: Fixed number of arguments passed to
HttpRequest.Request
. - Nakama: Fixed JSON
json_error
typo inNakamaHTTPAdapter
. - Nakama: Removed some leftover Godot 3 code from master.
Changed
- Nakama: Godot 4 support is now on master. Godot 3 support can now be found on the
godot-3
branch. - Nakama: Changed return type from
int
toTransferMode
in_get_packet_mode
of theNakamaMultiplayerPeer
.
3.3.1
NOTE: The Godot Nakama client version number is not aligned with the Godot or Nakama server version.
Notable changes
Fixed
- Fix arguments for HTTPRequest.request() for beta17
- Fix typehints for enums in Godot 4.0-rc1
- Fix type check and typehint for Godot 4.0-rc3
- Fix null byte array error in GodotHttpAdapter for C#
3.3.0
NOTE: The Godot Nakama client version number is not aligned with the Godot or Nakama server version.
This release includes an experimental version for Godot 4, with all the same features as the Godot 3 version! It has been tested with Godot 4.0-beta16.
Notable changes
Added
- Add support for subscription validation APIs that were added in Nakama v3.13.0
- Add support for sending events
- Allow disabling threads for making HTTP requests
- Add support for delete_account_sync() and other API changes that were added in Nakama v3.15.0
3.2.0
NOTE: The Godot Nakama client version number is not aligned with the Godot or Nakama server version.
Notable changes
Fixed
- Fix NakamaSocket.add_matchmaker_party_async() and the tests for it
- Fix MatchData.op_code type in schema to TYPE_INT
- Fix circular reference in Nakama singleton to itself
Added
- Add support for receiving binary data in "NakamaRTAPI.MatchState"
- Add support for sending and receiving binary data in "NakamaRTAPI.PartyData"
- Add NakamaMultiplayerBridge to integrate with Godot's High-Level Multiplayer API
3.1.0
NOTE: The Godot Nakama client version number is not aligned with the Godot or Nakama server version.
Notable changes
Added
- Expose the "seen_before" property on "NakamaAPI.ApiValidatedPurchase"
- Add support for creating match by name
- Add support for "count_multple" on "NakamaSocket.add_matchmaker_async()" and "NakamaSocket.add_matchmaker_party_async()"
- Add C# support classes to better integrate the .NET client with the Mono version of Godot, allowing HTML5 exports to work
Fixed
- Fix receiving "NakamaRTAPI.PartyClose" message
- Fix sending and receiving of PartyData
3.0.0
NOTE: The Godot Nakama client version is not aligned with the Nakama server version.
Notable changes
Added
- Add realtime party support.
- Add purchase validation functions.
- Add Apple authentication functions.
- Add "demote_group_users_async" function.
- A session can be refreshed on demand with "session_refresh_async" method.
- Session and/or refresh tokens can now be invalidated with a client logout.
- The client now supports session auto-refresh using refresh tokens. This is enabled by default.
- The client now supports auto-retrying failed request due to network error. This is enabled by defulut.
- The client now support cancelling requests in-flight via "client.cancel_request".
Fixed
- Fix Dictionary serialization (e.g. "NakamaSocket.add_matchmaker_async" "p_string_props" and "p_numeric_props").
- Pass join metadata onwards into match join message.
- Don't stop processing messages when the game is paused.
- Fix "rpc_async", "rpc_async_with_key". Now uses GET request only if no payload is passed.
- Fix client errors parsing in Nakama 3.x
- Make it possible to omit the label and query on NakamaClient.list_matches_async().
Backwards incompatible changes
- The "received_error" signal on "NakamaSocket" is now emited with an "NakamaRTAPI.Error" object received from the server.
Previously, it was emitted with an integer error code when the socket failed to connect.
If you have old code using the "received_error" signal, you can switch to the new "connection_error" signal, which was added to replace it.
2.1.0 - August ☀️
Notable changes
Added
- Add an optional log level parameter to "Nakama.create_client".
Changed
- Update variable definitions to new gdscript variable controls.
Fixed
- Fix "add_friends_async" should have its "id" field input as optional.
- Fix "add_matchmaker_async" and "MatchmakerAdd" parameter assignment.
- Fix missing "presence" property in NakamaRTAPI.MatchData.
- Fix NakamaSocket not emitting "received_error" correctly.
- Fix "DEFAULT_LOG_LEVEL" in Nakama.gd not doing anything.
2.0.0 - April release
[2.0.0] - 2020-04-02
Added
- Decode base64 data in
MatchData
. (breaks compat) - Add
FacebookInstantGame
endpoints (link/unlink/authenticate). - GDScript-style comments (removing all XML tags).
- Add
list_storage_objects_async
p_user_id
parameter to allow listing user(s) objects.
Fixed
- Fix encoding of
op_code
inMatchDataSend
and marshalling ofNakamaSocket.send_match_state_[raw_]async
. - Fix parsing of
MatchmakerMatched
messages when no token is specified. - Disable
HTTPRequest.use_threads
in HTML5 exports. NakamaSession.is_expired
returned reversed result.- Fix
NakamaClient.update_account_async
to allow updating account without username change. - Fix
NakamaClient.update_group_async
to allow updating group without name change. - Fix
HTTPAdapter._send_async
error catching for some edge cases. - Fix
NakamaClient.send_rpc_async
with empty payload (will send empty string now). - Fix
NakamaRTAPI.Status
parsing. - Fix
NakamaClient
list_leaderboard_records_around_owner_async
andlist_leaderboard_records_async
parameter order. (breaks compat) - Rename
NakamaClient.JoinTournamentAsync
tojoin_tournament_async
for consistent naming. - Update all
p_limit
parameters default inNakamaClient
to10
. - Fix
NakamaRTAPI.Stream
parsing.
See full changelog here: CHANGELOG,md
1.0.0 - Initial public release
- Client API implementation.
- Realtime Socket implementation.
- Helper singleton.
- Setup instructions.
Instructions:
- Download the
nakama-1.0.0.zip
file below. - Extract the addons folder into your Godot project folder.
- Add the
Nakama.gd
singleton. - Create a client via the
Nakama.create_client()
function.
See the README.md for more info