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We need to maintain a fork of DirectXShaderCompiler repo with our patches, but also with code generation committed. We can use the same model as we're using for Dawn: https://github.com/hexops/dawn/blob/main/mach/README.md
The text was updated successfully, but these errors were encountered:
Can be improved, but we kind of have a similar setup. Need to wait until we get a more clear answer from Microsoft about whether we can contribute our patches upstream to know what best long-term strategy will be.
Related to #151
We need to maintain a fork of DirectXShaderCompiler repo with our patches, but also with code generation committed. We can use the same model as we're using for Dawn: https://github.com/hexops/dawn/blob/main/mach/README.md
The text was updated successfully, but these errors were encountered: