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Probably also chat with @MasterQ32 because he's mentioned wanting to do similar stuff in the past and might get to it before me / have insight I don't have yet.
Lastly will be building an "app" abstraction on top of iOS+Android+Web+GLFW APIs for getting a WebGPU window.
The text was updated successfully, but these errors were encountered:
Step 1 is probably getting
mach/gpu
(Dawn, specifically) compiling for iOS.Then we'll need something like the iOS support mentioned in https://zigmonthly.org/letters/2021/august/ to actually build an iOS binary that we can use.
Probably also chat with @MasterQ32 because he's mentioned wanting to do similar stuff in the past and might get to it before me / have insight I don't have yet.
Lastly will be building an "app" abstraction on top of iOS+Android+Web+GLFW APIs for getting a WebGPU window.
The text was updated successfully, but these errors were encountered: