- Install requirements:
rust
,git
,nim
- Install the bindings with
nimble install https://github.com/heysokam/wgpu
, or add them to your project's nimble file - Use
import wgpu
to access the wgpu bindings.
I highly recommend to follow Learn WebGPU C++ for learning the API.
It's the best newbie-friendly tutorial out there for wgpu, and it doesn't require knowing TypeScript or Rust.
As a reference, it is easier to follow than the infamous Learn OpenGL, in my opinion.
- Wrapper for wgpu-native latest
- Better rename system
-
camelCase
for Function names - Redundant type prefixes in function names
-
- Linux suppport
- Windows support
- Mac support
- Web support (wasm with emscripten)
(note: not planned. send a PR if you figure it out)
# Requirements (manually installed by the user)
nim # For compiling the wrapper
rust # For compiling wgpu-native
nglfw # For using the `wgpu/extras` features provided by the lib
This library is compiled automatically and linked statically when importing.
Dynamic linking will not be implemented.
This wrapper is auto-generated with Futhark.
Most names are renamed with a Callback function for ergonomics.
See the @gen/cfg file for a detailed list for renaming rules.
The buildsystem of this lib depends on cargo and git.
They will be called automatically when you build your project.