- Evaluation:
- Material Development Evaluation
- Material Evaluation
- Piece Development Evaluation
- Tapered Evaluation
- Early Game
- Late Game
- Material Development Evaluation
- Move Policy (Move Ordering):
- Transposition Table Move (Normal Move Generation)
- Promotion Move
- Promotion Type
- Capture Move
- Most Valuable Victim with Least Valuable Attacker (MVVLVA)
- Good/Bad captures via SEE
- Search:
- Cancellation Support
- Iterative Deepening
- Depth Data Output
- Principle Variation Output
- Triangular PV Table
- Aspiration Search
- Narrow Windows
- Bound-specific Widening
- Fallback Threshold
- Alpha-Beta Negamax
- Three-fold Repetition Pruning
- Transposition Table
- Exact Cutoff
- Alpha Unchanged Update
- Beta Cutoff Update
- Alpha Beta Delta Cutoff
- Null Move Pruning
- Fail-soft Alpha Beta Pruning
- Futility Pruning
- Evaluation Dependent
- Alpha Dependent
- Late Move Pruning
- Late Move Reduction
- Depth and Moves Played Logarithmic Reduction
- At least three-ply
- Principle Variation Search
- Full Search on First Move
- Futility Pruning
- Quiescence Search (QSearch)
- Static Evaluation
- Beta Cutoff
- Alpha Update
- Fail-soft Alpha Beta Pruning
- Static Exchange Evaluation (SEE) Pruning
- Static Evaluation
-
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