Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible, for that it uses LUA scripting for all game interface functionality and configurations files with a syntax similar to CSS for the client interface design. Otclient works with a modular system, this means that each functionality is a separated module, giving the possibility to users modify and customize anything easily. Users can also create new mods and extend game interface for their own purposes. Otclient is written in C++17 and heavily scripted in lua.
Compiled for MacOS, Ubuntu and Windows can be found here:
Compatible Dat and Spr with otservbr-global and canary:
NOTE: You will need to download spr/dat files on your own and place them in data/things/1264/
(i.e: data/things/1264/Tibia.spr
)
In short, if you need to compile OTClient, follow these tutorials:
Forum OTServBR:
To build the image:
docker build -t opentibiabr/otclient .
To run the built image:
# Disable access control for the X server.
xhost +
# Run the container image with the required bindings to the host devices and volumes.
docker run -it --rm \
--env DISPLAY \
--volume /tmp/.X11-unix:/tmp/.X11-unix \
--device /dev/dri \
--device /dev/snd opentibiabr/otclient /bin/bash
# Enable access control for the X server.
xhost -
Try to ask questions in our discord
Have found a bug? Please create an issue in our bug tracker
We encourage you to contribute to otclient! You can make pull requests of any improvement in pull requests
Otclient is made available under the MIT License, thus this means that you are free to do whatever you want, commercial, non-commercial, closed or open.