Releases: hiulit/Godot-3-2D-CRT-Shader
Releases · hiulit/Godot-3-2D-CRT-Shader
[2.0.0] - 2020-10-20
NOTE: This release contains breaking changes.
The parameters are basically the same but with new names. Check the documentation.
Added
curvature_x_amount
- Controls the curvature on the X axis.curvature_y_amount
- Controls the curvature on the Y axis.
Changed
- Every mention to grille is now referred as vertical scan lines.
Deprecated
scanlines_speed
move_aberration
aberration_speed
[1.3.1] - 2020-10-19
[1.3.0] - 2019-09-13
Added
- New parameter:
aberration_amount
- To control the amount of aberration. - New parameter:
move_aberration
- To control the movement state of the aberration. - New parameter:
aberration_speed
- To control the speed of the moving aberration.
Changed
boost
parameter now can go up to2.0
.vignette
now depends on the screen size.
[1.2.0] - 2019-07-18
Added
- Screen texture and scanlines are now affected by curvature.
- New parameter:
grille_opacity
- To control the opacity of the grille. - New parameter:
scanlines_opacity
- To control the opacity of the scanlines. - New parameter:
scanlines_speed
- To control the speed of the scanlines. - New parameter:
screen_size
- To control how many grille lines and scanlines appear.
Changed
boost
andvignette_opacity
steps are now0.01
.vignette_opacity
default value is now0.2
.
Deprecated
- Parameter:
blend_color
- No longer needed.
[1.1.0] - 2019-07-15
Added
- More parameters to adjust the shader:
vignette_opacity
show_grille
show_scanlines
show_vignette
show_curvature
[1.0.0] - 2019-06-27
- Released stable version.