Singleplayer modification of TrinityCore, implementing AHBot, VAS Autobalance, Mmaps and Playerbots
C++ C Objective-C R C# D
Pull request Compare This branch is 84 commits ahead, 14166 commits behind TrinityCore:master.
Latest commit f08de3f Jun 21, 2012 @hkarta Lets try the original 1.5s AI update time while in combat AND not mov…
…ing OR rotating. I dont feel like rewriting every class script to work with 0.1s update time.
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contrib another typo, sry :> Apr 13, 2012
dep Mmaps added, will need a bit of fixing Jun 11, 2012
doc AHBot Jun 7, 2012
sql Fix custom sql files; iv forgot that i had some trouble importing the… Jun 19, 2012
src Lets try the original 1.5s AI update time while in combat AND not mov… Jun 21, 2012
.gitattributes Repository: Add filetype attribute handling for specific filetypes fo… May 5, 2011
.gitignore Added complete patch file with all changes. Apr 13, 2012
CMakeLists.txt Update headers for 2012. HAPPY NEW YEAR!!! Dec 31, 2011
COPYING *Massive cleanup redux. Oct 17, 2009
PreLoad.cmake update headers ... sorry ^^ Mar 11, 2012
README Actively seeking a newer better spellchecker that doesnt make me look… Aug 29, 2011
THANKS test Apr 25, 2012


= TrinityCore -- General information =

Copyright (C) TrinityCore (

  Trinity Core is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

  In addition, as a special exception, the Trinity Core project
  gives permission to link the code of its release of Trinity Core with
  the OpenSSL project's "OpenSSL" library (or with modified versions of
  it that use the same license as the "OpenSSL" library), and distribute
  the linked executables.  You must obey the GNU General Public License
  in all respects for all of the code used other than "OpenSSL".  If you
  modify this file, you may extend this exception to your version of the
  file, but you are not obligated to do so.  If you do not wish to do
  so, delete this exception statement from your version.

TrinityCore is a MMORPG Framework based mostly on C++. It is completely 
open source, and is community supported. It is derived
from MaNGOS, the Massive Network Game Object Server, and is based on the
code of that project with extensive changes over time to optimize, improve
and cleanup the codebase at the same time as improving the ingame mechanics
and functionality. If you wish to contribute ideas or code please visit 
our site linked below or make pull requests to our github repo at

For further information on the TrinityCore project, please visit our
project website at

To get nightly builds of the master branch of TrinityCore, please visit

Documentation including installation instructions can be found inside
the doc directory.

SQL files to create the database can be found in the sql directory. Files
to update your database from an older revision/version can be found in the
sql/updates directory.