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Create logical design for hierarchy of objects, define view and scene, and design synchronization methods for drawing/updating scenes
Implement objects as hierarchy, with hierarchical drawing
Optional visibility toggle
Ability to change object object pipeline and texture without the need to re-bind view (this need a mechanism to support additional resources for each object to be loaded during bind – we cannot just assume current object does not have texture), this means we need to either define all possible states of pipeline for an object, or define multiple programs/textures to load even if they are not used yet
Alpha value: per object / per point
Debug window with object tree explorer
Make it extensible for applications to add their own tabs/info
Object context menu options?
Add "Developer tools" window with:
tree-view of objects in the scene
probably information about those objects
ability to enable/disable these objects
ability to apply per-object and per-scene transformation and control camera
statistics: fps, ...
give library users the chance to add their own tabs to this tools window, so I can leverage it to display PCNetwork information in my simple GUI
The text was updated successfully, but these errors were encountered:
Create logical design for hierarchy of objects, define view and scene, and design synchronization methods for drawing/updating scenes
Implement objects as hierarchy, with hierarchical drawing
Optional visibility toggle
Ability to change object object pipeline and texture without the need to re-bind view (this need a mechanism to support additional resources for each object to be loaded during bind – we cannot just assume current object does not have texture), this means we need to either define all possible states of pipeline for an object, or define multiple programs/textures to load even if they are not used yet
Alpha value: per object / per point
Debug window with object tree explorer
Add "Developer tools" window with:
The text was updated successfully, but these errors were encountered: