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hogsy/README.md

Welcome to my profile!

I'm Mark Sowden, otherwise known as my alias 'hogsy' - based in the UK, England. I'm primarily working to preserve video game history through TalonBrave.info, The Data Dungeon and other initiatives. Also founder of a development group called OldTimes Software.

I've been involved in open-source projects for the community such as OpenHoW, a reimplementation of the classic Hogs of War game that was originally released for PC and PSX, and Invasion, a recreation of Valve's cancelled Team Fortress 2 iteration from 2003.

Beyond that, I also do reverse-engineering for various games on the side and document my work. A few examples of which I've provided below.

If you want to know more about me, I also have a personal blog here with a dedicated 'About Me' page here, feel free to check it out!

Contact me if you have any questions or just want to chat! I'm available on Twitter, Mastodon, Discord (hogsy#9210) or via email.

Want to support me in what I do? Then please don't hesitate to sponsor me! ❤️

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  1. TalonBraveInfo/OpenHoW TalonBraveInfo/OpenHoW Public archive

    Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).

    C 166 13

  2. OniFoxed OniFoxed Public

    Bungie's Oni modified so it compiles with Microsoft Visual Studio 2019.

    C 81 19

  3. chronon chronon Public

    This is an open-source reimplementation of Anachronox, built on top of the Quake 2 engine (which funnily enough is the same engine Anachronox was developed upon).

    C++ 49 3

  4. QuartermindGames/hei QuartermindGames/hei Public

    Small utility library that serves as an abstraction layer between your application and everything else.

    C 19 4

  5. Bin2Obj Bin2Obj Public

    Can convert any binary data into an Obj with vertices, useful for reverse-engineering.

    C++ 7 3

  6. formats formats Public

    Repository filled with various notes on various different formats.

    Assembly 5 2