This module allows proper integration with webpack, with support for proper assets reloading in development and asset hashes for production caching.
This module is compatible with both webpack 4.0, 3.0, 2.0 and 1.0. Example config file is for 3.0.
Are here
- 2018-09-12 Add ability to use multiple webpack manifests per app
- 2018-07-17 Don't hardcode manifest path (thx @rodumani)
- 2018-07-17 Deprecate stats plugin default, specify plugin explicitly to continue using it.
- 2018-07-17 Pretty print manifest content
- 2018-02-13 Move examples to separate repo
- 2018-02-09 Refactor & cleanup code, add support for ManifestPlugin instead of outdated StatsPlugin (see new examples)
- 2017-08-09 Now reports if you didn't call webpack.Init() to set working mode properly
- 2017-03-07 Initial version / extraction
import (
...
"github.com/go-webpack/webpack"
)
func main() {
is_dev := flag.Bool("dev", false, "development mode")
flag.Parse()
webpack.DevHost = "localhost:3808" // default
webpack.Plugin = "manifest" // defaults to stats for compatability
// webpack.IgnoreMissing = true // ignore assets not present in manifest
webpack.Init(*is_dev)
...
}
package controllers
import (
"github.com/qor/render"
"github.com/gin-gonic/gin"
"github.com/go-webpack/webpack"
)
var Render *render.Render
func init() {
Render = render.New()
}
func ViewHelpers() map[string]interface{} {
return map[string]interface{}{"asset": webpack.AssetHelper}
}
func HomeIndex(ctx *gin.Context) {
Render.Funcs(ViewHelpers()).Execute(
"home_index",
gin.H{},
ctx.Request,
ctx.Writer,
)
}
import (
"github.com/gin-gonic/gin"
eztemplate "github.com/michelloworld/ez-gin-template"
)
r = gin.Default()
render := eztemplate.New()
render.TemplateFuncMap = template.FuncMap{
"asset": webpack.AssetHelper,
}
r.HTMLRender = render.Init()
<!doctype html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1" />
{{ asset "vendor.css" }}
{{ asset "application.css" }}
</head>
<body>
<div class="page-wrap">
{{render .Template}}
</div>
{{ asset "vendor.js" }}
{{ asset "application.js" }}
</body>
</html>
import (
"github.com/go-webpack/webpack"
iris "gopkg.in/kataras/iris.v6"
"gopkg.in/kataras/iris.v6/adaptors/httprouter"
)
func main() {
is_dev := flag.Bool("dev", false, "development mode")
flag.Parse()
webpack.Plugin = "manifest"
webpack.Init(*is_dev)
view := view.HTML("./templates", ".html")
view = view.Layout("layout.html")
view = view.Funcs(map[string]interface{}{"asset": webpack.AssetHelper})
app.Adapt(view.Reload(*is_dev))
app.Adapt(httprouter.New())
}
<!DOCTYPE HTML>
<html lang="en" >
<head>
<meta charset="UTF-8">
<title></title>
{{ asset "vendor.css" }}
{{ asset "application.css" }}
</head>
<body>
{{ yield }}
{{ asset "vendor.js" }}
{{ asset "application.js" }}
Alternative usage if you need multiple webpack manifests (if you have separate js apps with separate webpack configs for separate portions of your app for example)
for qor/render, other would be similar
LandingRender = render.New(&render.Config{
ViewPaths: []string{"app/views"},
DefaultLayout: "landing",
FuncMapMaker: func(*render.Render, *http.Request, http.ResponseWriter) template.FuncMap {
return template.FuncMap{
"asset": webpack.GetAssetHelper(webpack.BasicConfig(
"localhost:7420", // dev server
"./public/landing", // file path
"landing", // web path
)),
//"json": json.Marshal,
}
},
})
- Configure webpack to serve manifest.json via
StatsPluginManifestPlugin - Call
webpack.Plugin = "manifest"
to set go-webpack to use ManifestPlugin, don't call to use old StatsPlugin - Call
webpack.Init()
to set development or production mode. - Add webpack.AssetHelper to your template functions.
- Call helper function with the name of your asset
Use webpack.config.js (and package.json) from this repo or create your own.
The only thing that must be present in your webpack config is StatsPlugin ManifestPlugin which is required to serve assets the proper way with hashes, etc.
Your compiled assets is expected to be at public/webpack and your webpack-dev-server at http://localhost:3808
When run with -dev flag, webpack asset manifest is loaded from http://localhost:3808/webpack/manifest.json, and updated automatically on every request. When running in production from public/webpack/manifest.json and is persistently cached in memory for performance reasons.
Exapmles moved to separate repo here
cd examples
yarn install # or npm install
# for development mode
yarn start
# or ./node_modules/.bin/webpack-dev-server --config webpack.config.js --hot --inline
# Or for production mode
yarn build
# or ./node_modules/.bin/webpack --config webpack.config.js --bail
# start backend
go get
go run iris/main.go -dev
go run qor/main.go -dev
If all is working, you will see a JS alert message.
NODE_ENV=production ./node_modules/.bin/webpack --config webpack.config.js
Don't forget to set go-webpack to production mode (webpack.Init(false))
var DevHost = "localhost:3808" - webpack-dev-server host:port var FsPath = "public/webpack" - filesystem path to public webpack dir var WebPath = "webpack" - http path to public webpack dir var Plugin = "stats" - webpack plugin to use, can be stats or manifest var IgnoreMissing = true - ignore assets missing on manifest or fail on them var Verbose = true - print error messages to console (even if error is ignored)
Copyright (c) 2017 glebtv
MIT License