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Warp some ThreadManForKernel and sceKernelExitVSHKernel #13004

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merged 4 commits into from
Jun 7, 2020

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@sum2012 sum2012 commented Jun 7, 2020

Used in "Hatsune Miku Project Diva Extend" chinese patched version
Prepare real support the chinese patched game.

@@ -898,6 +901,7 @@ const HLEFunction LoadExecForKernel[] =
{0x4AC57943, &WrapI_I<sceKernelRegisterExitCallback>, "sceKernelRegisterExitCallback", 'i', "i", HLE_KERNEL_SYSCALL },
{0XA3D5E142, nullptr, "LoadExecForKernel_a3d5e142", '?', "" },
{0X28D0D249, &WrapI_CU<sceKernelLoadExec>, "sceKernelLoadExec_28D0D249", 'i', "sx" },
{0x6D302D3D, &WrapV_V<sceKernelExitGame>, "sceKernelExitVSHKernel", 'v', "", HLE_KERNEL_SYSCALL },// when called in game mode it will have the same effect that sceKernelExitGame
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For logging purposes, it looks like the arguments should be "x" or something, not "".

-[Unknown]

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sum2012 commented Jun 7, 2020

@unknownbrackets done

@hrydgard hrydgard merged commit 15fa337 into hrydgard:master Jun 7, 2020
@sum2012 sum2012 deleted the kernel-minor branch June 7, 2020 09:33
@unknownbrackets unknownbrackets added this to the v1.10.0 milestone Jun 22, 2020
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3 participants