softgpu: Clamp/wrap textures at 512 pixels #15999
Merged
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This almost passes hrydgard/pspautotests#222, but doesn't quite because the minification (512 or more texels to 256 pixels) in the test seems to be slightly off. Still, it fixes the >= 512 sized texture behavior which might have some interesting effects.
Luckily, it's fairly cheap to do so.
-[Unknown]