GPU: Respect world matrix and reverse flag w/o normals #16265
Merged
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Per some hardware tests, the reverse flag is definitely still applied, and multiplication by the world matrix also happens.
This doesn't explain the Ridge Racer issue, but at least it answers one question.
This is why the jump smoke cloud was colored wrong here:
#14223 (comment)
This corrects that in hardware and software renderers.
-[Unknown]