A few more softgpu optimizations for alpha blend/test #16502
Merged
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This forces alpha test off in more scenarios (it's still common to have a texture that contains no alpha, but has otherwise variable alpha) and forces alpha testing on when it could help skip a lot of alpha blending.
With these recent optimizations, the title screen of the GOW demo has crept from ~91% to ~97% speed on my machine. This one helped another couple percent, and helped a Red Star framedump I had by around ~4% (thought that was from ~165% already.)
-[Unknown]