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Graphical glitch in Kenka Bancho 4 with OpenGL #6895
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I blame beziers. Probably like the FF4 thing... -[Unknown] |
Yes,don't execute beziers,then it's invisible. |
Has this changed / improved at all? Is it now the same in d3d9? Does hardware transform affect it? -[Unknown] |
No change,same in d3d9,hardware transform not affect it. |
Has this improved with the latest bezier fixes? -[Unknown] |
No,it doesn't even with #8690 |
Hmm. If you disable the alpha blending and alpha test, does it still not draw in direct3d? Maybe this is actually depth related... I think it's probably not breezier related, then. -[Unknown] |
D3D9 is same as OpenGL now since #6900 |
Is it possible to experience this issue in 3's demo (NPJH90015)? The reason #6900 made it happen in Direct3D 9 is just because beziers weren't supported in Direct3D 9 before that. Maybe I can replicate and test the bezier it's drawing here (with the points.) -[Unknown] |
Oh, okay. Seems like there's no demo for 4... so this problem is only in 4? Thanks for checking. -[Unknown] |
Got it,it also happens in 3 demo.Just far away from the barrier,it disappear,but in PPSSPP it doesn't. |
The barrier should be disappear here,but it doesn't. savestate for 3 demo |
I think this is mipmapping related - at least in the 3 demo. Texture = 0x09e21cc0 All use the same alpha value. The settings: We're not handling those correctly, so we don't end up showing the mipmaps. I'm also not sure our bezier implementation works with mipmaps correctly (it probably does.) From your screenshot, 4 also seems to have mipmap levels - and it also has the slope and bias (which I didn't notice before.) So it's likely the same in both games indeed. -[Unknown] |
In 4 it has 3 the mipmapping level,level 0 level 1 level 2,and level 2 is black. |
This happens on draw 4199/4237 in NPJH90015_#6895_slope_mapping.zip. Currently, the PSP playback code I use isn't good enough to handle this dump, because it's too big. -[Unknown] |
Those red barriers should be invisible.
PSP
OGL
D3D9 and softwareGPU looks fine
D3D9
Gedebugger,it has a alpha blend and stencil test.
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