Extract Unit and Tech data from the Age of Empires II dat file
This repository uses git submodules, so clone it like this:
git clone --recurse-submodules <url>
You will need cmake >3.0.0 and (some development dependencies).
cd code
mkdir build
cd build
cmake ..
cmake --build .
You should get a aoe2dat
executable in the build
folder.
Call the aoe2dat
executable with your dat
file as an argument, for example:
./aoe2dat ~/aoe/Aoe2DE\ proton/resources/_common/dat/empires2_x2_p1.dat
You will get some console output and two files will be created in your current directory:
full.json
which contains all extracted data, andunits_buildings_techs.json
, a subset of the data which is used for Halfon.
data->Civs[civ]->Units[i]->HitPoints
data->Civs[civ]->Units[i]->Type50->DisplayedAttack
data->Civs[civ]->Units[i]->Type50->DisplayedMeleeArmour
data->Civs[civ]->Units[i]->Creatable->DisplayedPierceArmour
data->Civs[civ]->Units[i]->Creatable->ResourceCosts[Type=0]->Amount //Food
data->Civs[civ]->Units[i]->Creatable->ResourceCosts[Type=1]->Amount //Wood
data->Civs[civ]->Units[i]->Creatable->ResourceCosts[Type=2]->Amount //Stone
data->Civs[civ]->Units[i]->Creatable->ResourceCosts[Type=3]->Amount //Gold