Firefox OS (also referred to by its codename "Boot to Gecko" or "B2G")
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Boot to Gecko (B2G)

Boot to Gecko aims to create a complete, standalone operating system for the open web.

You can read more about B2G here:

follow us on twitter: @Boot2Gecko

join the Mozilla Platform mailing list:

and talk to us on IRC:

#B2G on



  • A 64 bit linux distro
  • 20GB of free disk space
  • autoconf-2.13
  • git
  • ccache
  • gcc/g++ 4.6.3 or older
  • bison
  • flex
  • 32bit ncurses
  • zlib
    • You need both zlib1g and zlib1g-dev for both i386 and amd64. That is, for Ubuntu 12.04 Precise or older, they are zlib1g, zlib1g-dev, zlib1g:i386, and zlib1g-dev:i386; for Ubuntu 12.10 Quantal or newer, they are zlib1g:amd64, zlib1g-dev:amd64, zlib1g:i386, and zlib1g-dev:i386.
  • make

Additionally, if you're building the emulator, you probably need the the Mesa implementation of OpenGL. On Ubuntu, this is the libgl1-mesa-dev package.

Ubuntu 12.10 ships with gcc 4.7 by default, which causes build errors pretty early in the process. To use gcc 4.6, edit .userconfig and add

export CC=gcc-4.6
export CXX=g++-4.6

Of course, you'll need the g++-4.6 package installed.

On Ubuntu 13.04, for example, you might find apt-get install zlib1g{,-dev}:i386 is going to do something seriously wrong like removing all your toolchain packages. You may execute either apt-get install --no-install-recommends <packages> to explicitly disallow installing recommended packages, or aptitude to interactively select the very necessary packages you need.

For full lists of minimum required packages that build B2G emulator on all recent Ubuntu releases, see .


Note: Some B2G subrepositories contain files whose names differ only in case. Amazingly, the build seems to work properly on OSX case-insensitive file systems, despite this. But if you do |./repo status|, you'll see lots of spurrious "modified files" corresponding to these pairs of files whose names differ only in case. Try not to worry about it.


Run to get a list of supported devices:


And then run for the device you want to build for:

./ [device name]

Udev Permissions

If you get "error: insufficient permissions for device"...

Obtain ID of device manufacturer (first 4 hexidecimal digits before colon):

$ lsusb

Add a line to /etc/udev/rules.d/android.rules (replacing XXXX with 4 digit ID):

SUBSYSTEM=="usb", ATTRS{idVendor}=="XXXX", MODE="0666"

Restart udev before re-plugging your device for it to be detected:

$ sudo service udev restart

Re-run configure:

./ [device name]

Building against a custom Gecko

It can sometimes be useful to build against a different Gecko than the one specified in the manifest, e.g. a mozilla-central checkout that has some patches applied. To do so, edit .userconfig:


Note that if you switch your userconfig's gecko path, you need to rm -rf the objdir and rebuild.


Run or to build B2G.


If you want to just build gecko or some other project, just specify it:

./ gecko


Make sure your phone is plugged in with usb debugging enabled.

To flash everything on your phone:


To flash system/userdata/boot partitions on fastboot phones:

./ system
./ boot
./ user

To update gecko:

./ gecko

To update gaia:

./ gaia

Update Repos

To update all repos:

git pull
./repo sync

To update a specific repo (eg, gaia):

./repo sync gaia


To restart B2G and run B2G under gdb:


To attach gdb to a running B2G process:

./ attach


To run the Marionette test suite on the emulator:


To run specific tests (individual files, directories, or ini files):

./ gecko/dom/sms gecko/dom/battery/test/marionette/

Specify the full path if you're using a different Gecko repo:

./ /path/to/mozilla-central/dom/battery/test/marionette/