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Support for temporary textures in webGL. #17

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hyperandroid opened this issue Nov 7, 2011 · 0 comments
Open

Support for temporary textures in webGL. #17

hyperandroid opened this issue Nov 7, 2011 · 0 comments

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@hyperandroid
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Right now, CAAT only supports pre-defined textures for GL rendering, and not on-the-fly texture build.
Allow the developer to on-the-fly build and destroy textures.

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