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The key parts are maintaining the link between vertex and coordinate index (done with tortuous joining previously, and direct bind_rows on the object$path_ rather than unnesting).
Looks about 10x faster - motivation is to make mesh_plot(TRI0(x)) much faster.
The text was updated successfully, but these errors were encountered:
mdsumner
changed the title
speed up TRI0
speed up TRI0 for a path-type
May 7, 2019
This is a draft replacement for the
triangulate_0
core:The key parts are maintaining the link between vertex and coordinate index (done with tortuous joining previously, and direct bind_rows on the object$path_ rather than unnesting).
Looks about 10x faster - motivation is to make
mesh_plot(TRI0(x))
much faster.The text was updated successfully, but these errors were encountered: