A library for adding new items to ContentWarning
Before use, you need to download ContentWarningUnityTemplate
- Items API
- ItemSpawn API
- ItemDataEntry API
- Language API
- Network API
[BepInPlugin(ModGUID, ModName, ModVersion)]
[BepInDependency("hyydsz-ShopUtils")]
public class Example : BaseUnityPlugin {
}
void Awake() {
// RegisterShopItem(Item item, ShopItemCategory category = ShopItemCategory.Invalid, int price = -1)
Items.RegisterShopItem(Item: item);
}
If you want your item to random in the map:
void Awake() {
// RegisterSpawnableItem(Item item, float Rarity = 1, int BudgetCost = 1)
Items.RegisterSpawnableItem(Item: item);
}
if your item need to save some data
Example:
public class ExampleEntry : ItemDataEntry, IHaveUIData
{
public int example = 0;
public override void Deserialize(BinaryDeserializer binaryDeserializer)
{
example = binaryDeserializer.ReadInt();
}
public override void Serialize(BinarySerializer binarySerializer)
{
binarySerializer.WriteInt(example);
}
public string GetString()
{
return "UI String";
}
}
In Awake:
void Awake() {
Entries.RegisterAll();
// or
Entries.RegisterEntry(typeof(ExampleEntry));
}
Available Languages:
- Chinese (Simplified) (zh-Hans)
- Chinese (Traditional) (zh-Hant)
- English (en)
- French (fr)
- German (de)
- Italian (it)
- Japanese (ja)
- Portuguese (Brazil) (pt-BR)
- Russian (ru)
- Spanish (es)
- Ukrainian (uk)
- Korean (ko)
- Swedish (sv)
Example:
void Awake() {
// If your item name is Test
// Splite by ';'
Locale English = Languages.GetLanguage(LanguageEnum.English);
English.AddLanguage("Test-ToolTips", "[LMB] Use;[RMB] Aim"); // ToolTips
English.AddLanguage("Test", "Name is Test"); // Item DisplayName
// or
Locale English = Languages.GetLanguage(LanguageEnum.English);
English.AddLanguage(
new LanguageInstance("Test-ToolTips", "[LMB] Use;[RMB] Aim"), // ToolTips
new LanguageInstance("Test", "Name is Test"), // Item DisplayName
);
// You can get current Language
if (Languages.TryGetLanguage("Test", out string language)) {
}
}
You can use MyceliumNetworking instead
Example:
void Awake() {
// Everyone can synchronize price
Networks.RegisterItemPrice(Item: item);
Networks.OnLobbyCreated += () => {
// If you are host. you can set lobby data here
Networks.SetLobbyData(string: key, string: data)
};
Networks.OnLobbyEnter += () => {
// If you are client. you can get lobby data here
string data = Networks.GetLobbyData(string: key)
};
// or
Networks.SetNetworkSync(new Dictionary<string, object>
{
{"test", false},
{"test2", 2f}
},
(dic) =>
{
try
{
bool test = bool.Parse(dic["test"]);
float test2 = float.Parse(dic["test2"]);
} catch { }
});
}
Need Following DLL:
- Assembly-CSharp-nstrip.dll NStrip
- Zorro.Core.Runtime.dll
- Sirenix.Serialization.dll
- com.rlabrecque.steamworks.net.dll