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DirectX12Test.vcxproj.filters
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DirectX12Test.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Header Files\Components">
<UniqueIdentifier>{d2427317-d715-4324-a69c-f758f45f0d64}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Components">
<UniqueIdentifier>{44edae2c-efb2-4c3c-b8af-af9a11e1ba07}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Camera.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\D3dDeviceResources.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Mesh.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Entity.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Timer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\components\MeshRenderer.cpp">
<Filter>Source Files\Components</Filter>
</ClCompile>
<ClCompile Include="src\components\Light.cpp">
<Filter>Source Files\Components</Filter>
</ClCompile>
<ClCompile Include="src\components\DirectionalLight.cpp">
<Filter>Source Files\Components</Filter>
</ClCompile>
<ClCompile Include="src\components\PointLight.cpp">
<Filter>Source Files\Components</Filter>
</ClCompile>
<ClCompile Include="src\components\SpotLight.cpp">
<Filter>Source Files\Components</Filter>
</ClCompile>
<ClCompile Include="src\components\Component.cpp">
<Filter>Source Files\Components</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\d3dx12.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Camera.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\D3dDeviceResources.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\AppData.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\GeometryGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Entity.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Mesh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Shared.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Texture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Common.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\TextureGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Timer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\components\Component.h">
<Filter>Header Files\Components</Filter>
</ClInclude>
<ClInclude Include="src\components\MeshRenderer.h">
<Filter>Header Files\Components</Filter>
</ClInclude>
<ClInclude Include="src\components\Light.h">
<Filter>Header Files\Components</Filter>
</ClInclude>
<ClInclude Include="src\components\PointLight.h">
<Filter>Header Files\Components</Filter>
</ClInclude>
<ClInclude Include="src\components\DirectionalLight.h">
<Filter>Header Files\Components</Filter>
</ClInclude>
<ClInclude Include="src\components\SpotLight.h">
<Filter>Header Files\Components</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<FxCompile Include="src\shaders\pixelshader.hlsl" />
<FxCompile Include="src\shaders\vertexshader.hlsl" />
</ItemGroup>
</Project>