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if the current glk event is glk-initiated:
event-outcome be glk event handled in null-event context;[Handles the event; we'll just ignore the outcome since it doesn't stem from player input.]
which are repeated in the chapters "Delaying input until all timers end" and "Delaying input until just one timer has ended".
The goal of these lines is to handle an event and throw away the result. But Inform 6M62 does not like unread variables:
You wrote 'let event-outcome be glk event handled in null-event context' , but when a temporary value is created inside an 'if ..., ...' or an 'otherwise ...', it only lasts until that line is complete - which means it can never be used for anything, because it goes away as soon as created. To make something more durable, create it before the 'if' or 'otherwise'.
I have an ugly fix, but it's probably possible to do better:
@@ -161,6 +161,9 @@ Definition: A g-event is glk-initiated if it is timer-event or it is sound-notif
To decide what number is glk event handled in (ev - a g-event) context:
(- HandleGlkEvent(gg_event, {ev}, gg_arguments) -)
+To ignore (event-outcome - a number):+ do nothing.+
Chapter - Delaying input until all timers end
@@ -172,6 +175,7 @@ To delay input until all timers are complete:
wait for glk input;
if the current glk event is glk-initiated:
let event-outcome be glk event handled in null-event context;[Handles the event; we'll just ignore the outcome since it doesn't stem from player input.]
+ ignore event-outcome.
Chapter - Delaying input until just one timer has ended
@@ -184,6 +188,7 @@ To delay input until (chron - a virtual timer) is complete:
wait for glk input;
if the current glk event is glk-initiated:
let event-outcome be glk event handled in null-event context;[Handles the event; we'll just ignore the outcome since it doesn't stem from player input.]
+ ignore event-outcome.
I don't really understand the changes, and most of them seem to be simply moving functionality to the dependencies. Could someone take a look and see if "Glulx Real Time" should be changed in response?
"Glulx Real Time" also requires "Basic Screen Effects" by Emily Short, because it useswait for any key and wait for the SPACE key. However, it does not include it, instead relying on the user to do so. Is that intentional?
Current build failure
The extension "Glulx Real Time" by Erik Temple does not compile on 6M62. The culprit is these lines
if the current glk event is glk-initiated: event-outcome be glk event handled in null-event context;[Handles the event; we'll just ignore the outcome since it doesn't stem from player input.]
which are repeated in the chapters "Delaying input until all timers end" and "Delaying input until just one timer has ended".
The goal of these lines is to handle an event and throw away the result. But Inform 6M62 does not like unread variables:
I have an ugly fix, but it's probably possible to do better:
Updates in dependencies
"Glulx Real Time" depends on "Glulx Entry Points" by Emily Short, which has been updated many times since the latest version of "Glulx Real Time".
I don't really understand the changes, and most of them seem to be simply moving functionality to the dependencies. Could someone take a look and see if "Glulx Real Time" should be changed in response?
"Glulx Real Time" also requires "Basic Screen Effects" by Emily Short, because it uses
wait for any key
andwait for the SPACE key
. However, it does not include it, instead relying on the user to do so. Is that intentional?I've cross-posted this issue to the IntFiction forum.
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