Guacamole is an extendable and efficient rendering system for visualizing different data types. It features a lightweight scene graph and a modern deferred shading system. Many common post processing effects are already integrated, e.g. screen space ambient occlusion, HDR, FXAA, volumetric light effects, bloom and fog.
You need a NVIDIA GPU that supports OpenGL 4.2 and CUDA.
We recommend building guacamole with Visual Studio 2013. We created a zip file
with all necessary dependencies.
Get externals_vc120RC.zip
from https://github.com/vrsys/guacamole-externals.
Create a new directory externals/
under the project root.
Unpack externals_vc120RC.zip
into the externals/
directory.
Then configure with cmake
and build the library with Visual Studio.
You need schism, boost, CUDA, bullet, assimp, libjson, and cmake.
Configure with cmake and build with make.
Please report bugs via the github issue tracker.
- Simon Schneegans
- Felix Lauer
- Andreas Bernstein
- André Schollmeyer
- Andrey Babanin