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strong shogi engine (with support for XBoard protocol)
ianfab/bonanza
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---------------------------------------------------------------------- Bonanza Feliz 0.0 - Executable Source Code Kunihito Hoki, 1 Apr 2010 ---------------------------------------------------------------------- 1. Introduction ---------------- Bonanza is a state-of-the art computer shogi engine which runs on Windows and Linux machines, and this directory contains a platform-independent source code. This source code is distributed with a hope that it will be useful in addition to the main part of the shogi engine. This program includes many useful functions such as manipulating a shogi board, reading and writing a CSA record file, speaking of a CSA protocol with a socket communication, and controlling time, and etc.. I believe this program can be a good starting point if you are interested in making shogi programs. One main feature of this program is that it employs a brute-force search method together with bitboard techniques as many chess programs do. Another notable feature is a machine learning of shogi evaluation functions. The details of the learning algorithm (aka Bonanza method) were already presented [1], and this source code provides an example of implementation of the learning method. I admit that some parts of the source code are cryptic, e.g. codes in "mate1ply.c". I hope that I will have some time to make a quality documentation and comments on the program code, or someone else could decrypt my program and provide a documentation. Any comments or suggestions are welcome [2]. [1] K. Hoki, "Optimal control of minimax search results to learn positional evaluation", Game Programming Workshop, Hakone, Japan 2008. [2] Contact to "bonanza_query [at] hotmail.com". 2. Legal Notices ----------------- This program is protected by copyright. Without a specific permission, any means of commercial applications are prohibited. Furthermore, this program is distributed without any warranty. Within these limits, you can use, redistribute, and/or modify it. 3. Change Logs --------------- Feliz 0.0 - Some results from Y. Sato's experiments with Bonanza inspired me to use the history table in LMR in Shogi, as Fruit did in chess. By doing so, some improvement in performance of the tree search is made. - From private communications with Yaneurao, it turned out that the 3-ply-mate detections in 'mate3.c' can search game trees more efficiently by using several heuristic pruning techniques. Now 'mate3.c' adopts some of these techniques. - E. Ito kindly reported two bugs in the source codes. One is in hash_store(), and the other is in ehash_probe() and ehash_store(). Now these are fixed. - The structure of history table is modified from 'square-to' and 'square-from' method to an exact match method by using the perfect hash technique. The hash function of moves in 'phash.c' is generated by codes at http://burtleburtle.net/bob/hash/perfect.html. - A command 'mnj' is added to connect to the cluster-computing server in src/cluster/. - In client_next_game(), the way of dealing with REJECT message from a CSA Shogi server is revised. Now Bonanza connects to the server again when the game is rejected by an opponent. Version 4.1.3 - The owner of 'LS3600 Blog Webpage' pointed out that there were two serious bugs. Thank you very much! According to his indication, is_hand_eq_supe() in 'utility.c' and read_CSA_line() in 'csa.c' are revised. - In MPV code in 'searchr.c', a test of 'root_abort' flag had been forgotten. Now the flag is tested after every call of search(). - 'lan.txt' is added to 'src/executable/' directory. This is an example of an input sequence to connect to CSA Shogi server. - 'book.bin' now has smaller moves and positions than previous one does. Also, 'book_anti.csa' is added to 'src/executable/' directory. This is an example of bad moves which apear in records of human experts. - 'Legal Notices' in this document is corrected. Version 4.1.2 - In 'Makefile' and 'Makefile.vs', targets which require profile-guided optimization are removed. Furthermore, an option, which controls optimization, has been reverted from the aggressive flag, -O3, to a moderate one, '-O2'. These modifications were necessary for avoiding abnormal terminations of the program. - In 'ini.c', the attribute of POSIX thread in a global-variable 'pthread_attr' is set to 'detach-state'. Because threads will never join with any other threads in this program, the thread should be created in the detached state to free system resources. - In 'ini.c', the default size of the transposition table is lifted from 12MByte to 48MByte. - In 'iterate.c", probing the opening book is avoided when the move history of a current game has repetitions. - In 'shogi.h', the margins of futility pruning are increased in accord with new positional evaluation of the feature vector in 'fv.bin'. - The quality of an opening book, 'winbin/book.bin', has been improved at the expense of quantity. Version 4.1.0 and 4.1.1 (26 Apr 2009) - In 'Makefile' and 'Makefile.vs', some options of Intel C compiler are modified. Here, agressive optimization '-O3' is substituted for the default '-O2', pthreads support '-pthread' is substituted for '-lpthread', and an obsolete '-static-libcxx' is removed. - In 'Makefile', the conformance of GNU C and Intel C compilers are set to GNU extensions of ISO C99 by setting '-std=gnu99' because a POSIX function 'strtok_r()' is not in the C99 standard library. - In 'Makefile', targets for GNU C with gprof and profile-guided optimization of GNU C are removed. - In 'shogi.h', inline assemblies and intrinsics are used on x86-64 as well as x86. To detect the targets, pre-defined macros '__i386__' and '__x86_64__' are examined. - In 'evaluate.c', the evaluation function looks up the table 'stand_pat[ply]' to see if the position have been evaluated since the previous move is made by 'make_move_[bw]()' functions. Also, the evaluation function probes the hash table 'ehash_tbl[]' to avoid re-evaluation of the same position. - In 'io.c', an immediate value 0 is substituted for 'fileno(stdin)' because the POSIX function 'fileno()' is not part of ANSI C. POSIX requires that the file descriptor associated with 'stdin' be 0. - In 'iterate.c', a criterion for aging of transposition-table, i.e., increment of a global variable 'trans_table_age', is lifted from 7% to 9% of saturation ratio of the table. - In 'learn1.c', the macro 'SEARCH_DEPTH' is set to 2. The macro specifies the depth threashold of searches for finding all of principle variations of positions in a set of games. - In 'learn1.c', a step size of increment/decrement of feature vectors is fixed to 1 in 'learn_parse2()' function. - In 'hash.c', when a node can be pruned by using a hash value based on futility pruning, a return value of the node is set to beta. - In 'rand.c', some codes of initialization of PRNG variables are moved to 'ini_genrand()' from 'ini()' function. - In 'sckt.c', a function 'send_crlf()' is removed. - In 'search.c', now 'search()' calls 'search_quies()' and returns if a search depth reaches a threashold. So that we can call 'search()' function anytime, and this makes source codes simple. - In 'search.c', the static evaluation value is evaluated and used to see if the late-move reduction is applicable or not. The evaluation value is also used by the futility pruning. - In 'search.c', the futility pruning is not applied if the node is in check or the move is a check. - In 'search.c', now Bonanza sends the keep-alive command '0x0a' to the server in 'detect_signals()'. - In 'time.c', 'set_seach_limit_time()' is simplified. - In 'time.c', the second argument of 'gettimeofday()' is set to 'NULL'. Version 4.0.4 (2 Feb 2009) - An error of GCC inline assembly for spinlock in "thread.c" is fixed. - In Windows OS, Bonanza now opens all streams with file sharing by using "_SH_DENYNO" constant in "io.c". - GCC built-in functions are substituted for GCC inline assemblies for bit-scan operations in "bitop.h". Furthermore, "bitop.h" is removed, and some of macros in the header are integrated into "shogi.h". Version 4.0.3 (Jan 2008) 4. Files --------- Here is a list of files you can find in this directory. C headers - param.h piece values - shogi.h main header basic C functions - main.c main function of C program - data.c definition of global variables - ini.c initializations - rand.c pseudo random number generator - time.c time functions - bitop.c bit operation - utility.c misc. functions I/O - proce.c input procedure - csa.c csa file format I/O - io.c basic I/O - dek.c dekunobou - sckt.c TCP/IP client of CSA SHOGI protocol bitboard manipulations - attack.c piece attacks - genchk.c move generation (checks) - genevasn.c move generation (evasions) - gendrop.c move generation (drops) - gennocap.c move generation (non-captures) - gencap.c move generation (captures) - movgenex.c move generation (inferior moves) - makemove.c make moves - unmake.c unmake move - mate1ply.c 1-ply mate detection - debug.c examine bitboard validity brute-force search - iterate.c iterative deepning search at root node - searchr.c alpha-beta search at root node - search.c alpha-beta search - next.c obtains next move - quiesrch.c quiescence search - evaluate.c static eveluation function - evaldiff.c easy and fast evaluation function - swap.c static exchange evaluation - hash.c transposition table - thread.c thread-level parallelization - root.c root move genelation and shallow min-max search - mate3.c 3-ply mate detection - ponder.c pondering - book.c creates and probes opening book - problem.c auto problem solver - valid.c examine move validity optimal control of min-max search - learn1.c main functions - learn2.c feture vector manipuration misc. - bonanza.txt which now you are looking at - Makefile makefile for gnu make.exe - Makefile.vs makefile for Microsoft nmake.exe - bonanza.ico icon file for windows - bonanza.rc resource-definition file for windows - lan.txt example of input sequence to connect CSA Shogi server - book_anti.csa example of a set of bad moves which apear in records of human exparts. This is used by 'book create' command. 4. How to build Bonanza ----------------------- You can build Bonanza by means of GNU Make on Linux or Microsoft NMAKE on Windows. Here is some examples: - GCC on Linux > make -f Makefile gcc - Intel C++ Compiler on Linux > make -f Makefile icc - Microsoft C/C++ Compiler on Windows > nmake -f Makefile.vs cl - Intel C++ Compiler on Windows > nmake -f Makefile.vs icl The C source codes are written by using ANSI C plus a small number of new features in ISO C99. Therefore, I think this can be easily built in many platforms without much effort. It may be necessary to define some macros in Makefile or Makefile.vs. The macros are: - NDEBUG (DEBUG) builds release (debug) version of Bonanza - MINIMUM disables some auxiliary functions that are not necessary to play a game, e.g., book composition and optimization of evaluation functions - TLP enables thread-level parallel search - MPV enables multi-PV search - CSA_LAN enables Bonanza to communicate by CSA Shogi TCP/IP protcol - DEKUNOBOU enables dekunobou interface (available only for Windows) - CSASHOGI builds an engine for CSA Shogi (available only for Windows) - NO_LOGGING suppresses dumping log files Bonanza is an application that does not provide graphical user interface. If you could build "bonanza.exe" properly without CSASHOGI macro, it shows a prompt "Black 1>" when you execute it at a computer console. Bonanza uses three binary files: a feature vector of static evaluation function "fv.bin", an opening book "book.bin", and a position-learning database "hash.bin". You can find these in "winbin/" directory. Without the NO_LOGGING option, Bonanza must find "log/" directory to dump log files. 5. Command List --------------- - analyze Starts to ponder on the current position, until a command is received. After a 'move' or 'undo' command pondering will continue in the new position. To get out of this mode without side effects, you can use the 'exit' command. - beep on - beep off These commands enable (on) or disable (off) a beep when Bonanza makes a move. The default is on. - book on - book off These commands enable (on) or disable (off) to probe the opening book, "./book.bin". The default is on. - book narrow - book wide When the command with "narrow" is used, Bonanza selects a book move from a small set of opening moves. The default is "wide". The narrowing of the opening moves is useful if you want Bonanza choose a common opening line. - book create This command creates the opening book file, "./book.bin", by using numerous experts' games in a single CSA record file, "./book.csa". It also uses another CSA record file, "book_anti.csa", where you can register bad moves that may appear in the experts' games at the last moves in the record file. Here is the example: ---------------------------------------- PI, +, +6978KI, %TORYO / PI, +, +6978KI, -8384FU, %TORYO / PI, +, +7776FU, -4132KI, %TORYO / PI, +, +7776FU, -4132KI, +2726FU, %TORYO ---------------------------------------- This command becomes effective when MINIMUM macro is not defined in the Makefile. - connect 'addr' 'port' 'id' 'passwd' ['ngame'] This command connects Bonanza to a shogi server by using the CSA protocol. The first four arguments specify the network address, port number, user ID, and password, respectively. The last argument limits a number of games that will be played by Bonanza. This command becomes effective when CSA_LAN macro is defined in the Makefile. - dekunobou 'addr' 'port-dekunobou' 'port-bonanza' This command connects Bonanza to Dekunobou. - display ['num'] This command prints the shogi board. If you want to flip the board, set 'num' to 2. If not, set it to 1. - s Bonanza makes a prompt reply while thinking as soon as this command is used. - hash 'num' This command is used to initialize the transposition table and set the size of the table to 2^'num'. - hash learn create This command is used to make a zero-filled position-lerning database, "hash.bin". This command becomes effective when MINIMUM macro is not defined in the Makefile. - hash learn on - hash learn off These commands enable (on) or disable (off) the position learning. The default is on. - learn 'str' 'steps' ['games' ['iterations' ['num1' ['num2']]]] This command optimizes a feature vector of the static evaluation function by using numorous experts' games in a single CSA record file, "./records.csa". If you want to use a zero-filled vector as an initial guess of the optimization procedure, set 'str' to "ini". If not, set it to "no-ini". The third argument 'games' is a number of games to be read from the record file. If the third argument is negative or omitted, all games are read from the file. The learning method iterates a set of procedures, and the number of iteration can be limited by the fourth argument. It continues as long as the argument is negative. The procedures consist of two parts. The first part reads the record file and creates principal variations by using 'num1' threads. The default value of 'num1' is 1. The second part renews the feature vector 'steps' times by using 'num2' threads in accord with the principal variations. The default value of 'steps' and 'num2' is 1. Note that each thread in the second procedure uses about 500MByte of the main memory. The two arguments 'num1' and 'num2' become effective when TLP macro is defined in the Makefile. After the procedures, the optimized vector is saved in "./fv.bin". This command become effective when MINIMUM macro is not defined in the Makefile. - limit depth 'num' This command is used to specify a depth, 'num', at which Bonanza ends the iterative deepening search. - limit nodes 'num' When this command is used, Bonanza stops thinking after searched nodes reach to 'num'. - limit time 'minute' 'second' ['depth'] This command limits thinking time of Bonanza. It tries to make each move by consuming the time 'minute'. When the time is spent all, it makes each move in 'second'. The last argument 'depth' can be used if you want Bonanza to stop thinking after the iterative deepening searches reach sufficient depth. - limit time extendable - limit time strict The command, "limit time extendable", allows Bonanza to think longer than the time limited by the previous command if it wishes to. The default is "strict". - mnj 'sd' 'seed' 'addr' 'port' 'id' This command connects Bonanza to the council server in src/cluster/. The first two integers specify the standard deviation and initial seed of pseudo-random numbers which are added to the static evaluation function. Experiments suggested that an appropriate value for the standard deviation is 50. Note that all clients should use different seeds. The last three arguments are network address, port number, user ID, respectively. This command becomes effective when MNJ_LAN macro is defined in the Makefile. - move ['str'] Bonanza makes a move of 'str'. If the argument is omitted, Bonanza thinks of its next move by itself. - mpv num 'nroot' - mpv width 'threshold' These commands control the number of root moves, 'nroot', to constitute principal variations. The default number is 1. A root move that yields a smaller value than the best value by 'threshold' is neglected. The default threshold is about 200. These commands become effective when MPV macro is defined in the Makefile. - new ['str'] This command initializes the shogi board. The argument 'str' controls an initial configuration of the board. If you want to play a no-handicapped game, set 'str' to "PI" and this is the default value. In a handicapped game, specify squares and pieces to drop, e.g. "new PI82HI22KA" or "new PI19KY". - peek on - peek off The command "peek on (off)" enables (disables) peeks at a buffer of the standard input file while Bonanza is thinking. The default is on. This command is useful when you want to process a set of commands as "> ./bonanza.exe < infile". - ping Prompt Bonanza to print "pong". - ponder on - ponder off The command "ponder on (off)" enables (disables) thinks on the opponent's time. The default is on. - problem ['num'] This command is used to solve problems in "./problem.csa". Here is an example of the problem file. ----------------------------- $ANSWER:+0024FU P1-KY-KE-OU-KI * * * * -KY P2 * * * * * -KI * * * P3 * * -FU-GI-FU * -KE * -KA P4-FU * * -FU-GI-FU-HI * -FU P5 * * * * * * * -FU+KY P6+FU+KA+FU+FU+GI+FU+KI * * P7 * +FU * * +FU * * * * P8 * +OU+KI+GI * * +HI * * P9+KY+KE * * * * * +KE * P+00FU00FU P-00FU00FU00FU + / $ANSWER:+0087KY:+0088KY P1-OU-KE * * * * * +GI * P2-KY-KI * * * * * * * P3-FU-HI * -KI * * -GI * * P4 * * -KE * * * * * -FU P5 * +GI * -FU-FU-FU-FU-FU * P6+FU+HI-FU * * * * * * P7 * * * +FU * * * * +FU P8 * * +OU+KI+KI * * * * P9+KY+KE * * * * * +KE+KY P+00KA00GI00KY00FU00FU P-00KA00FU00FU00FU00FU00FU + ----------------------------- The argument 'num' specifies the number of problems to solve. - quit The quit command and EOF character will exit Bonanza. - read 'filename' [(t|nil) ['num']] This command is used to read a CSA record 'filename' up to 'num' moves. Set the second argument to "nil" when you want to ignore time information in the record. The default value is "t". Bonanza reads all move sequence if the last argument is neglected. If 'filename' is ".", the command reads an ongoing game from the initial position. - resign Use this command when you resign a game. - resign 'num' This command specifies the threshold to resign. 'num' is a value of the threshold. The default is around 1000. - stress on - stress off When the command "stress on" is used, last-move shown in shogi board is stressed. The default is on. - time remain 'num1' 'num2' This command tells Bonanza the remaining time. 'num1' ('num2') is the remaining time of black (white) in seconds. - time response 'num' This command specifies a margin to control time. The time margin saves Bonanza from time up due to TCP/IP communication to a server program, sudden disc access, or imperfection of time control of Bonanza. 'num' is the time margin in milli-second. The default value is 200. - tlp 'num' This command controls the number of threads to be created when Bonana considers a move to make. The command becomes effective when TLP macro is defined in the Makefile. 'num' is the number of threads. The default value is 1. - undo This command causes the latest move to be taken back. - # A line beginning with # causes all characters on that line to be ignored. - [move command] A move command consists of four digits followed by two capital alphabets, e.g. 7776FU. The first two digits are a starting square and the last two are a target square. The starting square is "OO" if the move is a dorp, e.g. 0087FU. The following two alphabets specify a piece type as the following, FU - pawn (Fuhyo) TO - promoted pawn (Tokin) KY - lance (Kyousha) NY - promoted lance (Narikyo) KE - knight (Keima) NK - promoted knight (Narikei) GI - silver general (Ginsho) NG - promoted silver (Narigin) KI - gold general (Kinsyo) KA - Bishop (Kakugyo) UM - Dragon horse (Ryuma) HI - Rook (Hisha) RY - Dragon king (Ryuo) OU - King (Osho) Here, words in parentheses are romanization of Japanese words.
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strong shogi engine (with support for XBoard protocol)